DigiPro provides a practical counterpart to the technical papers and talks in SIGGRAPH. The conference's goals include showcasing and documenting the details of systems, pipelines, and practices involved in the practical production implementation of academic and professional advancements in computer graphics. DigiPro is also a venue for production-focused research and out-of-the box, imaginative work that seeks to inspire thought and exploration.
Proceeding Downloads
PipelineX: a feature animation pipeline on microservices
Here we present a unique approach to building a highly-scalable, multi-functional, and production-friendly feature animation pipeline on a core infrastructure comprised of microservices. We discuss basic service layer design as well as the benefits and ...
Cost efficiency in the cloud: getting the most bang for your buck!
Though it offers immense and undeniable compute scalability, cloud computing has a reputation for being more expensive than the local alternatives. But does it have to be? We'll use data from visual effect company Atomic Fiction to look at cost ...
The shotgun pipeline toolkit: productizing and democratizing production pipelines
This talk presents the motivations and goals for developing the Shotgun Pipeline Toolkit (Toolkit), a platform for building, customizing, and evolving production pipelines. We cover the challenges of developing a product that is valuable for studios of ...
The fashionista twins: conjoined hair in trolls
This talk presents the techniques used to create the hair for 'The Fashionista Twins', Satin and Chenille, from the film Trolls. The conjoined twins are uniquely connected in a loop by their brightly colored hair. The seamless connection of their hair ...
Bringing impressionism to life with neural style transfer in Come Swim
Neural Style Transfer is a striking, recently-developed technique that uses neural networks to artistically redraw an image in the style of a source style image. This paper explores the use of this technique in a production setting, applying Neural ...
LEGO Batman: graphical breakdown editing - optimising assembly workflow
The ever increasing complexity of the LEGO movies demanded a new way of managing project breakdowns. Animal Logic's fine-grained, modular representation for assets[Sarsfied and Murphy 2011] meant that hundreds and thousands of shots, and shot objects, ...
Fortnite: supercharging CG animation pipelines with game engine technology
Game engine technology, when applied to traditional linear animation production pipelines, can positively alter the dynamics of animated content creation. With realtime interactivity, the iterative revision process improves, flexibility during scene ...
Emotion challenge: building a new photoreal facial performance pipeline for games
- Alex Smith,
- Sven Pohle,
- Wan-Chun Ma,
- Chongyang Ma,
- Xian-Chun Wu,
- Yanbing Chen,
- Etienne Danvoye,
- Jorge Jimenez,
- Sanjit Patel,
- Mike Sanders,
- Cyrus A. Wilson
In recent years the expected standard for facial animation and character performance in AAA video games has dramatically increased. The use of photogrammetric capture techniques for actor-likeness acquisition, coupled with video-based facial capture and ...
Efficient and robust skin slide simulation
Skin slide is the deformation effect where the outer surface moves along its tangent directions, caused by the stretching of other skin regions and/or the dynamic motion of the underlying tissues. Such an effect is essential for expressing natural ...
Lessons from the evolution of an anatomical facial muscle model
Recently, Industrial Light & Magic has begun exploring facial muscle simulation as a means of augmenting our blendshape-based facial animation workflow in order to attain higher quality results. During this process, we discovered that a precise and ...
- Proceedings of the ACM SIGGRAPH Digital Production Symposium