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DigiPro '17: Proceedings of the ACM SIGGRAPH Digital Production Symposium
ACM2017 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
DigiPro '17: The Digital Production Symposium Los Angeles California 29 July 2017
ISBN:
978-1-4503-5102-7
Published:
29 July 2017
Sponsors:
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Abstract

DigiPro provides a practical counterpart to the technical papers and talks in SIGGRAPH. The conference's goals include showcasing and documenting the details of systems, pipelines, and practices involved in the practical production implementation of academic and professional advancements in computer graphics. DigiPro is also a venue for production-focused research and out-of-the box, imaginative work that seeks to inspire thought and exploration.

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research-article
PipelineX: a feature animation pipeline on microservices
Article No.: 1, Pages 1–4https://doi.org/10.1145/3105692.3105702

Here we present a unique approach to building a highly-scalable, multi-functional, and production-friendly feature animation pipeline on a core infrastructure comprised of microservices. We discuss basic service layer design as well as the benefits and ...

abstract
Cost efficiency in the cloud: getting the most bang for your buck!
Article No.: 2, Pages 1–2https://doi.org/10.1145/3105692.3105700

Though it offers immense and undeniable compute scalability, cloud computing has a reputation for being more expensive than the local alternatives. But does it have to be? We'll use data from visual effect company Atomic Fiction to look at cost ...

research-article
The shotgun pipeline toolkit: productizing and democratizing production pipelines
Article No.: 3, Pages 1–7https://doi.org/10.1145/3105692.3105699

This talk presents the motivations and goals for developing the Shotgun Pipeline Toolkit (Toolkit), a platform for building, customizing, and evolving production pipelines. We cover the challenges of developing a product that is valuable for studios of ...

abstract
The fashionista twins: conjoined hair in trolls
Article No.: 4, Pages 1–2https://doi.org/10.1145/3105692.3105694

This talk presents the techniques used to create the hair for 'The Fashionista Twins', Satin and Chenille, from the film Trolls. The conjoined twins are uniquely connected in a loop by their brightly colored hair. The seamless connection of their hair ...

research-article
Bringing impressionism to life with neural style transfer in Come Swim
Article No.: 5, Pages 1–5https://doi.org/10.1145/3105692.3105697

Neural Style Transfer is a striking, recently-developed technique that uses neural networks to artistically redraw an image in the style of a source style image. This paper explores the use of this technique in a production setting, applying Neural ...

abstract
LEGO Batman: graphical breakdown editing - optimising assembly workflow
Article No.: 6, Pages 1–2https://doi.org/10.1145/3105692.3105696

The ever increasing complexity of the LEGO movies demanded a new way of managing project breakdowns. Animal Logic's fine-grained, modular representation for assets[Sarsfied and Murphy 2011] meant that hundreds and thousands of shots, and shot objects, ...

research-article
Open Access
Fortnite: supercharging CG animation pipelines with game engine technology
Article No.: 7, Pages 1–4https://doi.org/10.1145/3105692.3114816

Game engine technology, when applied to traditional linear animation production pipelines, can positively alter the dynamics of animated content creation. With realtime interactivity, the iterative revision process improves, flexibility during scene ...

abstract
Emotion challenge: building a new photoreal facial performance pipeline for games
Article No.: 8, Pages 1–2https://doi.org/10.1145/3105692.3105695

In recent years the expected standard for facial animation and character performance in AAA video games has dramatically increased. The use of photogrammetric capture techniques for actor-likeness acquisition, coupled with video-based facial capture and ...

research-article
Efficient and robust skin slide simulation
Article No.: 10, Pages 1–6https://doi.org/10.1145/3105692.3105701

Skin slide is the deformation effect where the outer surface moves along its tangent directions, caused by the stretching of other skin regions and/or the dynamic motion of the underlying tissues. Such an effect is essential for expressing natural ...

abstract
Lessons from the evolution of an anatomical facial muscle model
Article No.: 11, Pages 1–3https://doi.org/10.1145/3105692.3105693

Recently, Industrial Light & Magic has begun exploring facial muscle simulation as a means of augmenting our blendshape-based facial animation workflow in order to attain higher quality results. During this process, we discovered that a precise and ...

Contributors
  • DreamWorks Animation
  1. Proceedings of the ACM SIGGRAPH Digital Production Symposium

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