ABSTRACT
Here we present a unique approach to building a highly-scalable, multi-functional, and production-friendly feature animation pipeline on a core infrastructure comprised of microservices. We discuss basic service layer design as well as the benefits and challenges of moving decades-old production processes for an entire animation studio to a new, transactional pipeline operating against a compartmentalized technology stack. The goal is to clean up the clutter of a legacy pipeline and enable a more flexible production environment using modern, web-based technology.
- Cristian S. Calude, Alasdair Coull, and J. P. Lewis. 2014. Can we solve the pipeline problem?. In Proceedings of the Fourth Symposium on Digital Production (DigiPro '14). ACM, New York, NY, USA, 25--27. Google ScholarDigital Library
- Chris Johnson, Josef Tobiska, Josh Tomlinson, Nico Van den Bosch, and Wil Whaley. 2014. A framework for global visual effects production pipelines. In ACM SIGGRAPH 2014 Talks (SIGGRAPH '14). ACM, New York, NY, USA, Article 57, 1 pages. Google ScholarDigital Library
- Bill Polson. 2015. A conceptual framework for pipeline. In Proceedings of the 2015 Symposium on Digital Production (DigiPro '15), Stephen Spencer (Ed.). ACM, New York, NY, USA, 51--52. Google ScholarDigital Library
- Jim Vanns and Aaron Carey. 2016. A fully cloud-based global visual effects studio. In ACM SIGGRAPH 2016 Talks (SIGGRAPH '16). ACM, New York, NY, USA, Article 72, 2 pages. Google ScholarDigital Library
Index Terms
- PipelineX: a feature animation pipeline on microservices
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