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MeLight: Embodied Appreciation of "Inouzu"

Published: 22 March 2017 Publication History

Abstract

The purpose of this study was to make the appreciation in the museum that visitors understood precious cultural artifacts more deeply. We designed an embodied appreciation system called MeLight that allows various visitors including children to actively appreciate exhibits they are interested in. MeLight was installed in the Tokyo National Museum. We observed users during use of MeLight, and it seemed that they often traced the contour of coastlines with the flashlight device. As a result, it was effective to design, implement and introduce a system in which visitors used physical interaction to trigger active appreciation of and interest in the museum's cultural assets.

References

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Kajinami, T., et al. 2010. Digital Display Case: Museum exhibition system to convey background information about exhibits. VSMM 2010, IEEE, 230--233.
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Toppan Printing Co., Ltd. Toppan VR & Digital Archives. http://www.toppan-vr.jp/bunka/
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Cassmelli, A., & Masatoshi, I. 2005. Khronos projector. SIGGRAPH 2005 Emerging Technologies, ACM.
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Watanabe, K., et al. 2012. CursorCamouflage: Multiple dummy cursors as a defense against shoulder surfing. SIGGRAPH Asia 2012 Emerging Technologies, ACM, 6.
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De Luca, A., et al. 2013. Using fake cursors to secure on-screen password entry. SIGCHI Conference: Human Factors in Computing Systems, ACM, 2399--2402.
[6]
Kajinami, T., et al. 2010. Digital Display Case: Museum exhibition system to convey background information about exhibits. VSMM 2010, IEEE, 230--233.
[7]
Toppan Printing Co., Ltd. Toppan VR & Digital Archives. http://www.toppan-vr.jp/bunka/
[8]
Cassinelli, A., & Masatoshi, I. 2005. Khronos projector. SIGGRAPH 2005 Emerging Technologies, ACM.

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  • (2021)Supporting child–group interactions with hands-off museum exhibitInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2020.10024027:COnline publication date: 1-Mar-2021

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  1. MeLight: Embodied Appreciation of "Inouzu"

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    cover image ACM Other conferences
    VRIC '17: Proceedings of the Virtual Reality International Conference - Laval Virtual 2017
    March 2017
    96 pages
    ISBN:9781450348584
    DOI:10.1145/3110292
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    • Laval Virtual: Laval Virtual

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 22 March 2017

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    Author Tags

    1. Embodied Appreciation
    2. Embodied Media
    3. VR Museum

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    • (2021)Supporting child–group interactions with hands-off museum exhibitInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2020.10024027:COnline publication date: 1-Mar-2021

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