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Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy Games

Published: 15 October 2017 Publication History

Abstract

Many therapists who work with patients who have had a brain injury (BI) include games to ameliorate boredom associated with repetitive rehabilitation exercises. However, designing effective, appropriate, and engaging games for BI therapy is challenging. Following a user-centered approach we created GaPBIT (Game Design Patterns for BI Therapy), a prototype tool that leveraged design patterns to support designer-therapist collaboration when ideating games for BI therapy. We observed the use of GaPBIT in six game ideation workshops that involved game designers and therapists. The tool effectively facilitated collaboration in the interdisciplinary teams. Findings also suggested that information tools like GaPBIT support but do not replace informative collaboration among designers and subject-matter experts (i.e., therapists in our study). We argue that our findings and research methodology generalize to other domains where communication and collaboration among interdisciplinary design teams are imperative for designing "successful" games; i.e. games that meet the varied goals among stakeholders.

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        cover image ACM Conferences
        CHI PLAY '17: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
        October 2017
        590 pages
        ISBN:9781450348980
        DOI:10.1145/3116595
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        Published: 15 October 2017

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        Author Tags

        1. brain injury
        2. game design
        3. game design patterns
        4. games for health
        5. serious games
        6. stakeholder collaboration
        7. therapy

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        • DePaul University Research Council

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        CHI PLAY '17 Paper Acceptance Rate 46 of 178 submissions, 26%;
        Overall Acceptance Rate 421 of 1,386 submissions, 30%

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        • (2024)Aiming, Pointing, Steering: A Core Task Analysis Framework for GameplayProceedings of the ACM on Human-Computer Interaction10.1145/36770578:CHI PLAY(1-48)Online publication date: 15-Oct-2024
        • (2023)So, I Can Feel Normal: Participatory Design for Accessible Social Media Sites for Individuals with Traumatic Brain InjuryProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581222(1-19)Online publication date: 19-Apr-2023
        • (2022)Understanding and supporting the design systems practiceEmpirical Software Engineering10.1007/s10664-022-10181-y27:6Online publication date: 1-Nov-2022
        • (2021)Support Designer-Teacher Collaboration in Educational Game Design Using Learning Science PrinciplesExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483494(117-121)Online publication date: 15-Oct-2021
        • (2021)Safety, Connection and Reflection: Designing with Therapists for Children with Serious Emotional Behaviour IssuesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445178(1-17)Online publication date: 6-May-2021
        • (2020)Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More TransparencyProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3410404.3414229(4-18)Online publication date: 2-Nov-2020
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