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Demo: Position Tracking for Virtual Reality Using Commodity WiFi

Published: 04 October 2017 Publication History

Abstract

Today, experiencing virtual reality (VR) is a cumbersome experience which either requires dedicated infrastructure like infrared cameras to track the headset and hand-motion controllers (e.g. Oculus Rift, HTC Vive), or provides only 3-DoF (Degrees of Freedom) tracking which severely limits the user experience (e.g. Samsung Gear VR). To truly enable VR everywhere, we need position tracking to be available as a ubiquitous service. This paper demonstrates WiCapture, a novel approach which leverages commodity WiFi infrastructure, which is ubiquitous today, for tracking purposes. We prototyped WiCapture using off-the-shelf WiFi radios and demonstrated that it achieves an accuracy of 0.88 cm compared to sophisticated infrared-based tracking systems like the Oculus Rift, while providing much higher range, resistance to occlusion, ubiquity and ease of deployment.

References

[1]
HTC Vive. https://www.vive.com/. Accessed: November 2016.
[2]
Microsoft Hololens. https://www.microsoft.com/microsoft-hololens/. Accessed: November 2016.
[3]
Oculus Rift. https://www.oculus.com/. Accessed: November 2016.
[4]
Why virtual reality is not (just) the next big platform, Michael Abrash and Dov Katz of Oculus VR. https://www.youtube.com/watch?v=dxbh-TM5yNc. Accessed: November 2016.
[5]
M. Kotaru and S. Katti. Position Tracking for Virtual Reality Using Commodity WiFi. In The IEEE Conference on Computer Vision and Pattern Recognition (CVPR), July 2017.
[6]
A. Yates and J. Selan. Positional tracking systems and methods, May 2016.

Cited By

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  • (2021)ULocProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34781245:3(1-31)Online publication date: 9-Sep-2021

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Published In

cover image ACM Conferences
MobiCom '17: Proceedings of the 23rd Annual International Conference on Mobile Computing and Networking
October 2017
628 pages
ISBN:9781450349161
DOI:10.1145/3117811
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 04 October 2017

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Author Tags

  1. CSI
  2. OFDM
  3. WiFi
  4. augmented reality
  5. indoor localization
  6. positioning
  7. virtual reality

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  • Demonstration

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MobiCom '17
Sponsor:

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MobiCom '17 Paper Acceptance Rate 35 of 186 submissions, 19%;
Overall Acceptance Rate 440 of 2,972 submissions, 15%

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Cited By

View all
  • (2021)ULocProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34781245:3(1-31)Online publication date: 9-Sep-2021

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