ABSTRACT
Museum directors are often faced with the challenge of engaging users in the museum experience while preserving the intentions of exhibit content. Designing exhibits for children can heighten the tension between these sometimes competing goals. Working with the University of Colorado Museum of Natural History, we designed and implemented Metamorphosis, a system for an engaging, educational butterfly exhibit. The exhibit employs augmented reality and full-body interaction to guide users through critical phases of a butterfly's metamorphosis process. In Metamorphosis, we incorporated participatory design methods in order to leverage engaging ubiquitous technologies while supporting an educational narrative aligned with the museum's goals.
- Ditte Amund Basballe and Kim Halskov. 2010. Projections on museum exhibits: engaging visitors in the museum setting. In Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction. ACM, 80--87. Google ScholarDigital Library
- Karen Johanne Kortbek and Kaj Grønbæk. 2008. Communicating art through interactive technology: new approaches for interaction design in art museums. In Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges. ACM, 229--238. Google ScholarDigital Library
- Camillia Matuk. 2016. The Learning Affordances of Augmented Reality for Museum Exhibits on Human Health. Museums & Social Issues 11, 1 (2016), 73--87.Google ScholarCross Ref
- Takeshi Naemura, Yasuaki Kakehi, Tomoko Hashida, Daisuke Akatsuka, Takuro Wada, Takashi Nariya, Totaro Nakashima, Ryo Oshima, Takafumi Kuno, and others. 2010. Mixed reality technologies for museum experience. In Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry. ACM, 17--20. Google ScholarDigital Library
- Eric Woods, Mark Billinghurst, Julian Looser, Graham Aldridge, Deidre Brown, Barbara Garrie, and Claudia Nelles. 2004. Augmenting the science centre and museum experience. In Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia. ACM, 230--236. Google ScholarDigital Library
- Hsin-Kai Wu, Silvia Wen-Yu Lee, Hsin-Yi Chang, and Jyh-Chong Liang. 2013. Current status, opportunities and challenges of augmented reality in education. Computers & Education 62 (2013), 41--49.Google ScholarCross Ref
Index Terms
- Becoming butterflies: interactive embodiment of the butterfly lifecycle
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