skip to main content
10.1145/3123266.3123307acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
research-article

16K Cinematic VR Streaming

Published: 19 October 2017 Publication History

Abstract

We present an end-to-end system for streaming Cinematic Virtual Reality (VR) content (also called 360 or omnidirectional content). Content is captured and ingested at a resolution of 16K at 25Hz and streamed towards untethered mobile VR devices. Besides the usual navigation interactions such as panning and tilting offered by common VR systems, we also provide a zooming interactivity. This allows the VR client to fetch high quality pixels captured at a spatial resolution of 16K that greatly increase perceived quality compared to a 4K VR streaming solution. Since current client devices are not capable of receiving and decoding a 16K video, several optimizations are provided to only stream the required pixels for the current viewport of the user, while meeting strict latency and bandwidth requirements for a qualitative VR immersive experience.

References

[1]
Earnshaw, Rae A. (ed.). 2014. Virtual Reality Systems. Academic Press.
[2]
Wexelblat, A. (ed.). 2014. Virtual reality: applications and explorations. Academic Press.
[3]
Rondao Alface, P., Macq, J.-F. and Verzijp, N. 2012. Interactive Omnidirectional Video Delivery: A Bandwidth-Effective Approach. Bell Labs Tech. J., 16: 135--147.
[4]
M. Yu, H. Lakshman, and B. Girod. 2015. Content adaptive representations of omnidirectional videos for cinematic virtual reality. Proceedings of the 3rd International Workshop on Immersive Media Experiences. ACM. pp. 1--6.
[5]
Van Brandenburg, R., Niamut, O., Prins, M., and Stokking, H. 2011. Spatial segmentation for immersive media delivery. In Intelligence in Next Generation Networks (ICIN), 2011 15th International Conference on, IEEE, pp. 151--156.
[6]
A. Mavlankar and B. Girod. 2009. Background Extraction and Long-Term Memory Motion-Compensated Prediction for Spatial-Random-Access-Enabled Video Coding. Proc. Picture Coding Symp. (PCS '09), Chicago, IL.
[7]
C. W. Fu, L. Wan, T. T. Wong and C. S. Leung. 2009. The rhombic dodecahedron map: An efficient scheme for encoding panoramic video. IEEE Transactions on Multimedia. 11(4), pp. 634--644.
[8]
Mavlankar, A., and Girod, B. 2010. Video streaming with interactive pan/tilt/zoom. In High-Quality Visual Experience. Springer Berlin Heidelberg. pp. 431--455.
[9]
Skupin, R., Sanchez, Y., Hellge, C., and Schierl, T. (2016, December). Tile Based HEVC Video for Head Mounted Displays. In Multimedia (ISM), 2016 IEEE International Symposium on, pp. 399--400. IEEE.
[10]
Vanne, J., Viitanen, M., Hamalainen, T. D., and Hallapuro, A. 2012. Comparative rate-distortion-complexity analysis of HEVC and AVC video codecs. IEEE Transactions on Circuits and Systems for Video Technology. 22(12), 1885--1898.
[11]
Wiegand, T., Schwarz, H., Joch, A., Kossentini, F., and Sullivan, G. J. 2003. Rate-constrained coder control and comparison of video coding standards. IEEE Transactions on circuits and systems for video technology. 13(7), 688--703.
[12]
G. Bjontegaard. Calculation of average PSNR differences between RD-curves. Technical Report VCEG-M33, ITU-T SG16/Q6, Austin, Texas, USA, 2001.

Cited By

View all
  • (2024)Achieving QoE Fairness in Bitrate Allocation of 360° Video StreamingIEEE Transactions on Multimedia10.1109/TMM.2023.327728626(1169-1178)Online publication date: 2024
  • (2023)Mapping the Viewer Experience in Cinematic Virtual Reality: A Systematic ReviewPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0040932(205-229)Online publication date: 1-Dec-2023
  • (2023)DRL-based transmission control for QoE guaranteed transmission efficiency optimization in tile-based panoramic video streamingMultimedia Systems10.1007/s00530-023-01129-329:5(2761-2777)Online publication date: 30-Jun-2023
  • Show More Cited By

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Conferences
MM '17: Proceedings of the 25th ACM international conference on Multimedia
October 2017
2028 pages
ISBN:9781450349062
DOI:10.1145/3123266
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

Sponsors

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 19 October 2017

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. streaming
  2. virtual reality

Qualifiers

  • Research-article

Funding Sources

  • VLAIO

Conference

MM '17
Sponsor:
MM '17: ACM Multimedia Conference
October 23 - 27, 2017
California, Mountain View, USA

Acceptance Rates

MM '17 Paper Acceptance Rate 189 of 684 submissions, 28%;
Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)20
  • Downloads (Last 6 weeks)1
Reflects downloads up to 08 Mar 2025

Other Metrics

Citations

Cited By

View all
  • (2024)Achieving QoE Fairness in Bitrate Allocation of 360° Video StreamingIEEE Transactions on Multimedia10.1109/TMM.2023.327728626(1169-1178)Online publication date: 2024
  • (2023)Mapping the Viewer Experience in Cinematic Virtual Reality: A Systematic ReviewPRESENCE: Virtual and Augmented Reality10.1162/pres_a_0040932(205-229)Online publication date: 1-Dec-2023
  • (2023)DRL-based transmission control for QoE guaranteed transmission efficiency optimization in tile-based panoramic video streamingMultimedia Systems10.1007/s00530-023-01129-329:5(2761-2777)Online publication date: 30-Jun-2023
  • (2021)Improving 360-Degree Video Field-of-View Prediction and Edge Caching2021 IEEE International Symposium on Multimedia (ISM)10.1109/ISM52913.2021.00009(9-16)Online publication date: Nov-2021
  • (2021)CUBIST: High-Quality 360-Degree Video Streaming Services via Tile-based Edge Caching and FoV-Adaptive Prefetching2021 IEEE International Conference on Web Services (ICWS)10.1109/ICWS53863.2021.00039(208-218)Online publication date: Sep-2021
  • (2019)Talking Video HeadsProceedings of the 27th ACM International Conference on Multimedia10.1145/3343031.3351045(2449-2458)Online publication date: 15-Oct-2019
  • (2019)A Survey on 360° Video StreamingACM Computing Surveys10.1145/332911952:4(1-36)Online publication date: 30-Aug-2019
  • (2019)Latency Adaptive Streaming of 8K 360 Degree Video to Mobile VR Headsets (demo)Proceedings of the 17th Annual International Conference on Mobile Systems, Applications, and Services10.1145/3307334.3328566(651-652)Online publication date: 12-Jun-2019
  • (2019)FreedomProceedings of the 17th Annual International Conference on Mobile Systems, Applications, and Services10.1145/3307334.3326087(130-141)Online publication date: 12-Jun-2019
  • (2019)Real time streaming of 8K 360 degree video to mobile VR headsetsProceedings of the 10th ACM Multimedia Systems Conference10.1145/3304109.3323840(328-329)Online publication date: 18-Jun-2019
  • Show More Cited By

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Figures

Tables

Media

Share

Share

Share this Publication link

Share on social media