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Teaching experience of the human-computer interaction course at the universidad autónoma de occidente of Colombia

Published: 25 September 2017 Publication History

Abstract

Human-Computer Interaction (HCI) is a discipline related to the design, evaluation and implementation of interactive systems for use by people; and with the study of the most important phenomena related to this type of interaction. At the Universidad Autónoma de Occidente (UAO), Cali, Colombia, the HCI course is mandatory in the Multimedia Engineering program. The objective of the course is that students acquire, recognize and apply basic concepts and methodologies of analysis, design and implementation of HCI techniques for the development of interactive systems. Thus, the course offers students the knowledge and techniques so that they are able to obtain easy-to-use and easy-to-learn interactive systems. This paper presents the HCI course taught at the UAO and the analysis of the changes to be included in the course design, considering the teacher's experience and the trends in the discipline.

References

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C. Collazos, T. Granollers, C. Rusu, "A survey of human-computer interaction into the computer science curricula in Iberoamerica," in Information Technology: New Generations (ITNG), 2011 Eighth International Conference on, 2011, pp. 151--156.
[2]
M. Redondo, C. Bravo, J. Lorés Vidal, "Presente y Futuro de la Docencia e Investigación en Interacción Persona-Ordenador," Actas de las I Jornadas de Trabajo sobre Enseñanza de IPO (CHIJOTE'2005), Puertollano, 2005.
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W. Hiler, L. Elder, R. Paul, A Miniature Guide for Those who Teach on Practical Ways to Promote Active & Cooperative Learning: Foundation Critical Thinking, 2005.
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T. T. Hewett, R. Baecker, S. Card, T. Carey, J. Gasen, M. Mantei, G. Perlman, G. Strong, W. Verplank, ACM SIGCHI curricula for human-computer interaction: ACM, 1992.
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G. L. Orozco, "Retos para pensar en una pedagogía de la educación superior," Revista Universidad de la Salle, pp. 13--23, 2009.

Cited By

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  • (2022)Experiential Learning to Teach User Experience in Higher Education in Past 20 Years: A Scoping ReviewFrontiers in Computer Science10.3389/fcomp.2022.8129074Online publication date: 3-Mar-2022
  • (2019)Teaching HCI Skills in Higher Education through Game Design: A Study of Students’ PerceptionsInformatics10.3390/informatics60200226:2(22)Online publication date: 14-May-2019

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Interacción '17: Proceedings of the XVIII International Conference on Human Computer Interaction
September 2017
268 pages
ISBN:9781450352291
DOI:10.1145/3123818
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 September 2017

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Author Tags

  1. changes
  2. course
  3. curriculum
  4. human-computer interaction

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Interacción '17

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Overall Acceptance Rate 109 of 163 submissions, 67%

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Cited By

View all
  • (2022)Experiential Learning to Teach User Experience in Higher Education in Past 20 Years: A Scoping ReviewFrontiers in Computer Science10.3389/fcomp.2022.8129074Online publication date: 3-Mar-2022
  • (2019)Teaching HCI Skills in Higher Education through Game Design: A Study of Students’ PerceptionsInformatics10.3390/informatics60200226:2(22)Online publication date: 14-May-2019

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