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Proposal of a model for the analysis of requirements and activities for the design of interactive experiences aimed at the psychomotor rehabilitation of children with hearing impairments

Published: 25 September 2017 Publication History

Abstract

To1 design interactive experiences for rehabilitation, we need to identify previously the variables to take into account in the design and development. Therefore, the aim of this work is to propose a model to help in the gathering of appropriate information previous to the design of interactive systems for psychomotor therapies for children with hearing impairments. We followed the User Centered Design (UCD) and the Theory of activity to support the design of satisfying and efficient rehabilitation interactive experiences for people with hearing impairments.

References

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S. Cano, V. Peñeñory, C. A. Collazos, H. M. Fardoun, and D. M. Alghazzawi, "Training with phonak: Serious game as support in auditory verbal therapy for children with cochlear implants," Rehab 2015, 2015.
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T. Martins, M. Araujo, and V. Carvalho, "Physiovinci - a first approach on a physical rehabilitation game," 5th International Conference, SGDA 2014
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J. Torrente, A. Del Blanco, P. Moreno-Ger, and B. Fernandez-Manjon, "Designing serious games for adult students with cognitive disabilities," ICONIP 2012, Part IV. LNCS, vol. 7666, pp. 603--610, 2012
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V. Peñeñory, C. Manresa-Yee, I. Riquelme, S. Cano, C. A. Collazos. Review of systems to train psychomotor skills in hearing impaired children. REHAB '16 Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques Pages 81-84. ISBN: 978-1-4503-4765-5
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V. Peñeñory, C. Manresa-Yee, I. Riquelme, S. Cano, C. A. Collazos, Sistemas Interactivos Enfocados a la rehabilitación psicomotriz en niños con discapacidad auditiva. Libro: Avances en tecnologías interactivas aplicadas a la discapacidad, ISBN: 978-607-525-128-8 p. 125--142.
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R. Marques, J. Madeiras, and M. Oliveira, "Using serious games for cognitive disabilities," 5th International Conference, SGDA 2014, 2014
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J. Gonzalez, M. Cabrera, and F. Gutierrez, "Using videogames in special education," EUROCAST 2007. LNCS, 2007.
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V. Peñeñory, S. Cano, C. A. Collazos, H. M. Fardoun, and D. M. Alghazzawi. Towards a methodology for design of serious games tangible objects for psychomotor rehabilitation of hearing impaired children. 11er Congreso Colombiano de Computación. 2016.
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A. Fernández-López, M. Rodríguez-Fórtiz, M. Rodríguez-Almendros, and M. Martíinez-Segura, "Mobile learning technology 2ase don ios devices to support students with special education needs," Comput. Educ, 2013.
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G.Gay, H. Hembroke. Activity-Centered Design: An Ecological Approach to designing Smart tools and usable systems. Ed. MIT Press. ISBN: 0-262-07248-3. 2004.

Cited By

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  • (2020)APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairmentsUniversal Access in the Information Society10.1007/s10209-020-00728-5Online publication date: 15-Jun-2020
  • (2018)Validation of methodological proposal for serious games design oriented to psychomotor rehabilitation in children with hearing impairmentProceedings of the XIX International Conference on Human Computer Interaction10.1145/3233824.3233850(1-2)Online publication date: 12-Sep-2018
  1. Proposal of a model for the analysis of requirements and activities for the design of interactive experiences aimed at the psychomotor rehabilitation of children with hearing impairments

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    cover image ACM Other conferences
    Interacción '17: Proceedings of the XVIII International Conference on Human Computer Interaction
    September 2017
    268 pages
    ISBN:9781450352291
    DOI:10.1145/3123818
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 25 September 2017

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    Author Tags

    1. accessible interactive experiences
    2. activity theory
    3. hearing impairment
    4. human-computer interaction
    5. psychomotricity
    6. rehabilitation
    7. serious games
    8. user-centered design

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    • University of the Balearic Islands (Spain)

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    Interacción '17

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    Overall Acceptance Rate 109 of 163 submissions, 67%

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    Cited By

    View all
    • (2020)APRehab: a methodology for serious games design oriented to psychomotor rehabilitation in children with hearing impairmentsUniversal Access in the Information Society10.1007/s10209-020-00728-5Online publication date: 15-Jun-2020
    • (2018)Validation of methodological proposal for serious games design oriented to psychomotor rehabilitation in children with hearing impairmentProceedings of the XIX International Conference on Human Computer Interaction10.1145/3233824.3233850(1-2)Online publication date: 12-Sep-2018

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