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Towards designing a serious game for literacy in children with moderate cognitive disability

Published: 25 September 2017 Publication History

Abstract

1Serious game are used in different contexts among theses the education, and may be defined as game whose purpose goes beyond entertainment. Actually the children from the Tobias Emanuel Foundation in Cali-Colombia for learning literacy. Following the User Centered Design methodology where the profile of the child is analyzed and from the point of view of the need to incorporate digital technology into a board game called ABCD-Spanish

References

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Bruner J. Juego, pensamiento y lenguaje. En J.Bruner, Acción, Pensamiento y Lenguaje. 1984. Madrid: Alianza
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Sawyer B. The Serious Games Landscape. Presented at the Instructional & Research Technology Symposium for Arts, Humanities and Social Sciences, Camden, USA, 2007.
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Alvarez J. Du jeu video au serious game, approaches culturelle, pragmatique et formelle. PhD Thesis Toulouse, France, Université de Toulouse, 2007.
[4]
Javier Gonzalez. {www.abcdespañol.com}, última visita Marzo 9 del 2017.
[5]
S. Cano, J. Muñoz, C. Collazos, C. Gonzalez, S. Zapata. Hacia una Metodología para la concepción de juegos serios para niños con discapacidad auditiva. IEEE Latin America Transactions, Vol 14 No 5, 2016.
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World Health Organization. World Report on disability. {http://whqlibdoc.who.int/publications/2011/9789240685215_eng.pdf}, última visita Marzo 9 del 2017.
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Correa Alzate. Jorge Iván. Integración escolar para población con necesidades especiales, Bogotá, 1999.
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Aarij Mahmood Hussaan, Karim Sehaba, and Alain Mille. Helping children with cognitive disabilities through serious games: project CLES. In The proceedings of the 13th international ACM SIGACCESS conference on Computers and accessibility (ASSETS '11). ACM, New York, NY, USA, 251-252, 2011.
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Higgins, Peter G and Glasgow, Adam. Home Technology Design for the Cognitively Impaired. Proceedings of the 28th Annual European Conference on Cognitive Ergonomics. ECCE '10, pp 23--26, 2010.

Cited By

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  • (2023)Teachers and Education Recovery: Redesigning Learning and Changing MindsetInterdisciplinary Perspectives on Special and Inclusive Education in a Volatile, Uncertain, Complex & Ambiguous (Vuca) World10.1108/S1479-363620230000020008(123-135)Online publication date: 29-Jun-2023
  • (2022)Assistive Technology as an aid to individuals with Autism Spectrum Disorder: A Systematic Literature MappingProceedings of the Brazilian Symposium on Multimedia and the Web10.1145/3539637.3557063(244-252)Online publication date: 7-Nov-2022
  • (2020)User-Centered Design of e-Learning User Interfaces: A Survey of the Practices2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)10.1109/IC2IE50715.2020.9274623(1-7)Online publication date: 15-Sep-2020
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cover image ACM Other conferences
Interacción '17: Proceedings of the XVIII International Conference on Human Computer Interaction
September 2017
268 pages
ISBN:9781450352291
DOI:10.1145/3123818
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 September 2017

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Author Tags

  1. ABCD-spanish
  2. children with cognitive disability
  3. serious game
  4. user centered design

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Interacción '17

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Overall Acceptance Rate 109 of 163 submissions, 67%

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Cited By

View all
  • (2023)Teachers and Education Recovery: Redesigning Learning and Changing MindsetInterdisciplinary Perspectives on Special and Inclusive Education in a Volatile, Uncertain, Complex & Ambiguous (Vuca) World10.1108/S1479-363620230000020008(123-135)Online publication date: 29-Jun-2023
  • (2022)Assistive Technology as an aid to individuals with Autism Spectrum Disorder: A Systematic Literature MappingProceedings of the Brazilian Symposium on Multimedia and the Web10.1145/3539637.3557063(244-252)Online publication date: 7-Nov-2022
  • (2020)User-Centered Design of e-Learning User Interfaces: A Survey of the Practices2020 3rd International Conference on Computer and Informatics Engineering (IC2IE)10.1109/IC2IE50715.2020.9274623(1-7)Online publication date: 15-Sep-2020
  • (2020)Using technology in special education: current practices and trendsEducational Technology Research and Development10.1007/s11423-020-09795-0Online publication date: 18-Jun-2020
  • (2019)Achieving Sustainable Development Goals for People with Disabilities through Digital Technologies2019 Portland International Conference on Management of Engineering and Technology (PICMET)10.23919/PICMET.2019.8893725(1-10)Online publication date: Aug-2019
  • (2018)Design of Interactive Toy as Support Tool in STEM Education for Children with Special NeedsHuman-Computer Interaction10.1007/978-3-030-05270-6_9(113-127)Online publication date: 8-Dec-2018
  • (2018)Integrating Collaborative Aspects in the Design an Interactive System in Teaching of Literacy to Children with Moderate Cognitive ImpairmentHuman-Computer Interaction10.1007/978-3-030-05270-6_13(169-183)Online publication date: 8-Dec-2018

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