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Introducing an interactive story in a geolocalized experience

Published: 25 September 2017 Publication History

Abstract

Pervasive games are one of the types of gaming experiences that currently causes the most impact on players. They break the usual environment of the game in a spatial, temporal or social dimension. The integration of the narrative with the interactivity and the geolocalization of these games requires a model that represents and structures the story and its integration with the rest of the elements of the game. In addition, this model should allow us to analyze the effectiveness of the story and how it helps to create a good user experience. In this paper, we propose a strong structuring of the narrative that includes geolocalization support. Through an example of the design of an interactive geolocalized story, we explain several characteristics of the model that make possible the creation of a good interactive narrative.

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Cited By

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  • (2020)GeoPGD: methodology for the design and development of geolocated pervasive gamesUniversal Access in the Information Society10.1007/s10209-020-00769-wOnline publication date: 24-Oct-2020
  • (2018)CREANDO – Platform for Game Experiences Base on Pervasive Narrative in Closed Spaces: An Educational ExperienceAdvances in Computing10.1007/978-3-319-98998-3_18(226-236)Online publication date: 19-Aug-2018

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  1. Introducing an interactive story in a geolocalized experience

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    cover image ACM Other conferences
    Interacción '17: Proceedings of the XVIII International Conference on Human Computer Interaction
    September 2017
    268 pages
    ISBN:9781450352291
    DOI:10.1145/3123818
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 25 September 2017

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    Author Tags

    1. geolocalized narrative
    2. pervasive games
    3. storytelling
    4. user experience
    5. videogames

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    • Junta de Andalucia
    • FEDER

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    Interacción '17

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    Overall Acceptance Rate 109 of 163 submissions, 67%

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    Cited By

    View all
    • (2020)GeoPGD: methodology for the design and development of geolocated pervasive gamesUniversal Access in the Information Society10.1007/s10209-020-00769-wOnline publication date: 24-Oct-2020
    • (2018)CREANDO – Platform for Game Experiences Base on Pervasive Narrative in Closed Spaces: An Educational ExperienceAdvances in Computing10.1007/978-3-319-98998-3_18(226-236)Online publication date: 19-Aug-2018

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