Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury: A Pilot Study
Pages 179 - 185
Abstract
The aim of this exploratory work was to examine how a driving simulation game might provide Speech Language Pathologists (SLPs) with an additional evidence-based commercial game option when working with their patients who have had a brain injury (BI). Research has indicated that cognitive skills required for safe driving are aligned with top SLP goals. Seven participants who had a BI played Xbox One 'Forza Motorsport 6' driving simulation game for three 2-week periods with six weeks off between driving periods (18 weeks total). Participants enjoyed the driving sessions and did not find the game difficult. We found a marked (but not statistically significant) improvement in two of the top SLP goals, (1) attention/concentration and (2) processing speed, during the periods that the participants were driving. However, participants did not demonstrate overall improvement in any of the top SLP goals we examined over the 18-week study. In future work, we plan to perform a similar study with a larger sample size and improved experimental design to strengthen the reliability and validity of our findings.
References
[1]
Abiodun Emmanuel Akinwuntan, Jerry Wachtel and Peter Newman Rosen. 2010. Driving Simulation for Evaluation and Rehabilitation of Driving After Stroke. Journal of Stroke and Cerebrovascular Diseases, 21, 6: 78--486. http://dx.doi.org/10.1016/j.jstrokecerebrovasdis.2 010.12.001
[2]
Kaarin J. Anstey and Joanne Wood. 2011. Chronological age and age-related cognitive deficits are associated with an increase in multiple types of driving errors in late life. Neuropsychology, 25, 5: 613--621. http://dx.doi.org/ 10.1037/a0023835
[3]
Kaarin J. Anstey, R. Eramudugolia, D.E.Hosking, N.T. Lautenschlager and R.A. Dixon. 2015. Bridging the Translation Gap: From Dementia Risk Assessment to Advice on Risk Reduction. The Journal of Prevention of Alzheimer's Disease, 2,3: 189--198. http://dx.doi.org/10.14283/jpad.2015.75
[4]
Basic Information about Traumatic Brain Injury and Concussion. Retrieved June 17, 2017 from https://www.cdc.gov/traumaticbraininjury/basics.html.
[5]
Brain Injury Association of America: Quick Facts About Brain Injury. Retrieved June 17, 2017 from http://www.biausa.org/bia-media-center.htm.
[6]
J.W. Burke, M.D.J. Mcneill, D.K. Charles, P.J. Morrow, H. Crosbie, and S.M. Mcdonough.2009. Optimising engagement for stroke rehabilitation using serious games. The Visual Computer 25, 1085--1099. http://dx.doi.org/10.1007/s00371009-0387--4
[7]
Jordan Golson. 2015. In Forza 6, Videogame Racing Gets More Realistic Than Ever. Wired Magazine. Retrieved June 17, 2017 from https://www.wired.com/2015/06/forza-6videogame-racing-gets-realistic-ever/
[8]
Jintronix. Retrieved June 17, 2017 from http://www.jintronix.com/
[9]
Henry L. Lew, Peter N. Rosen, Darryl Thomander, and John H. Poole. 2009. The Potential Utility of Driving Simulators in the Cognitive Rehabilitation of Combat-Returnees With Traumatic Brain Injury. The Journal of head trauma rehabilitation, 24,1:5156. http://dx.doi.org/1097/HTR.0b013e3181956fe3
[10]
Cynthia Putnam, Jinghui Cheng, and Greg Seymour. 2014. Therapist Perspectives: Active Video Games Use in In-patient Settings for People with Brain-Injuries. Games for Health Journal, 3,6: 366--370. http://dx.doi.org/ 10.1089/g4h.2013.0099
[11]
Cynthia Putnam, Jinghui Cheng, Amanda Lin, Sai Yalla, and Stephanie Wu. 2016. 'Choose a Game': Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation. In: 2016 annual conference on Human factors in computing systems (CHI '16), San Jose, CA, USA: ACM: 2038--2049. http://dx.doi.org/ 10.1145/2858036.2858258
[12]
Debbie Rand, Rachel Kizony and Patrice Weiss. 2004. Virtual reality rehabilitation for all: Vivid GX versus Sony PlayStation II EyeToy. Proceedings of the 5th International Conference on Disability, Virtual Reality & Associated Technology (ICDVRAT 2004): 87--94
Index Terms
- Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury: A Pilot Study
Recommendations
Effects of Commercial Exergames on Motivation in Brian Injury Therapy
CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
Brain injuries (BI) are a major public health concern. Many therapists who focus on BI use commercial video-exergames (CVEs) to motivate patients to perform the repetitive exercises required for rehabilitation. However, there is relatively little work ...
Comments
Information & Contributors
Information
Published In

October 2017
700 pages
ISBN:9781450351119
DOI:10.1145/3130859
- General Chairs:
- Ben Schouten,
- Panos Markopoulos,
- Phoebe O. Toups Dugas,
- Program Chairs:
- Paul Cairns,
- Tilde Bekker
Copyright © 2017 Owner/Author.
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.
Sponsors
Publisher
Association for Computing Machinery
New York, NY, United States
Publication History
Published: 15 October 2017
Check for updates
Author Tags
Qualifiers
- Work in progress
Funding Sources
- DePaul University
Conference
CHI PLAY '17
Sponsor:
CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play
October 15 - 18, 2017
Amsterdam, The Netherlands
Acceptance Rates
CHI PLAY '17 Extended Abstracts Paper Acceptance Rate 46 of 178 submissions, 26%;
Overall Acceptance Rate 421 of 1,386 submissions, 30%
Contributors
Other Metrics
Bibliometrics & Citations
Bibliometrics
Article Metrics
- 0Total Citations
- 133Total Downloads
- Downloads (Last 12 months)6
- Downloads (Last 6 weeks)1
Reflects downloads up to 03 Mar 2025
Other Metrics
Citations
View Options
Login options
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in