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Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury: A Pilot Study

Published: 15 October 2017 Publication History

Abstract

The aim of this exploratory work was to examine how a driving simulation game might provide Speech Language Pathologists (SLPs) with an additional evidence-based commercial game option when working with their patients who have had a brain injury (BI). Research has indicated that cognitive skills required for safe driving are aligned with top SLP goals. Seven participants who had a BI played Xbox One 'Forza Motorsport 6' driving simulation game for three 2-week periods with six weeks off between driving periods (18 weeks total). Participants enjoyed the driving sessions and did not find the game difficult. We found a marked (but not statistically significant) improvement in two of the top SLP goals, (1) attention/concentration and (2) processing speed, during the periods that the participants were driving. However, participants did not demonstrate overall improvement in any of the top SLP goals we examined over the 18-week study. In future work, we plan to perform a similar study with a larger sample size and improved experimental design to strengthen the reliability and validity of our findings.

References

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Abiodun Emmanuel Akinwuntan, Jerry Wachtel and Peter Newman Rosen. 2010. Driving Simulation for Evaluation and Rehabilitation of Driving After Stroke. Journal of Stroke and Cerebrovascular Diseases, 21, 6: 78--486. http://dx.doi.org/10.1016/j.jstrokecerebrovasdis.2 010.12.001
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Kaarin J. Anstey and Joanne Wood. 2011. Chronological age and age-related cognitive deficits are associated with an increase in multiple types of driving errors in late life. Neuropsychology, 25, 5: 613--621. http://dx.doi.org/ 10.1037/a0023835
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Kaarin J. Anstey, R. Eramudugolia, D.E.Hosking, N.T. Lautenschlager and R.A. Dixon. 2015. Bridging the Translation Gap: From Dementia Risk Assessment to Advice on Risk Reduction. The Journal of Prevention of Alzheimer's Disease, 2,3: 189--198. http://dx.doi.org/10.14283/jpad.2015.75
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J.W. Burke, M.D.J. Mcneill, D.K. Charles, P.J. Morrow, H. Crosbie, and S.M. Mcdonough.2009. Optimising engagement for stroke rehabilitation using serious games. The Visual Computer 25, 1085--1099. http://dx.doi.org/10.1007/s00371009-0387--4
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Jordan Golson. 2015. In Forza 6, Videogame Racing Gets More Realistic Than Ever. Wired Magazine. Retrieved June 17, 2017 from https://www.wired.com/2015/06/forza-6videogame-racing-gets-realistic-ever/
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Henry L. Lew, Peter N. Rosen, Darryl Thomander, and John H. Poole. 2009. The Potential Utility of Driving Simulators in the Cognitive Rehabilitation of Combat-Returnees With Traumatic Brain Injury. The Journal of head trauma rehabilitation, 24,1:5156. http://dx.doi.org/1097/HTR.0b013e3181956fe3
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Cynthia Putnam, Jinghui Cheng, Amanda Lin, Sai Yalla, and Stephanie Wu. 2016. 'Choose a Game': Creation and Evaluation of a Prototype Tool to Support Therapists in Brain Injury Rehabilitation. In: 2016 annual conference on Human factors in computing systems (CHI '16), San Jose, CA, USA: ACM: 2038--2049. http://dx.doi.org/ 10.1145/2858036.2858258
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  1. Cognitive Rehabilitation Potential of a Driving Simulation Game for BrainInjury: A Pilot Study

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      cover image ACM Conferences
      CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
      October 2017
      700 pages
      ISBN:9781450351119
      DOI:10.1145/3130859
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Publication History

      Published: 15 October 2017

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      Author Tags

      1. brain injury
      2. cognitive goals
      3. games
      4. rehabilitation
      5. speech-language pathologist

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      • DePaul University

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      CHI PLAY '17 Extended Abstracts Paper Acceptance Rate 46 of 178 submissions, 26%;
      Overall Acceptance Rate 421 of 1,386 submissions, 30%

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