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The Design of a Virtual Reality Game for Stroke-Induced Attention Deficits

Published:15 October 2017Publication History

ABSTRACT

Hemispatial neglect is a spatial attention deficit that occurs in 25 up to 50% of stroke survivors and has a negative impact on functional recovery. Despite an increased understanding of the mechanisms underlying hemispatial neglect, there is no effective treatment yet. In particular, the transfer of treatment effects to daily life is often missing. A more ecological approach to rehabilitation may therefore produce better treatment effects. Here we present the design of a virtual reality game for stroke patients with spatial attention deficits. Moreover, we present the use of our 'Intervention Logic -- Game Mechanic' model which details how theory-grounded intervention principles were translated into game mechanics and desired treatment outcomes. Additionally, we demonstrate how simulations on the basis of player models aid in designing a dynamic difficulty adjustment algorithm and reduce the need for elaborate gameplay testing.

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    • Published in

      cover image ACM Conferences
      CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
      October 2017
      700 pages
      ISBN:9781450351119
      DOI:10.1145/3130859

      Copyright © 2017 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 15 October 2017

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      CHI PLAY '17 Extended Abstracts Paper Acceptance Rate46of178submissions,26%Overall Acceptance Rate421of1,386submissions,30%

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