ABSTRACT
This paper explores how the human computer interface of the experimental indie game Control was augmented through five different exhibitions across both new media art and indie game spaces. Interface elements considered include the tangible control input type, the style of visual display used, as well as the situated space of the game installation itself. Each installation setup encouraged a different style of interaction with the artifact. Observation of users in the exhibition spaces both live and through promotional video documentation alongside feedback given both in-situ and through press reviews provided valuable feedback into the development of the game, influencing its future development path.
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Index Terms
- Indie Game and Media Art Exhibition Spaces as Interface Layers
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