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Indie Game and Media Art Exhibition Spaces as Interface Layers

Published:15 October 2017Publication History

ABSTRACT

This paper explores how the human computer interface of the experimental indie game Control was augmented through five different exhibitions across both new media art and indie game spaces. Interface elements considered include the tangible control input type, the style of visual display used, as well as the situated space of the game installation itself. Each installation setup encouraged a different style of interaction with the artifact. Observation of users in the exhibition spaces both live and through promotional video documentation alongside feedback given both in-situ and through press reviews provided valuable feedback into the development of the game, influencing its future development path.

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      • Published in

        cover image ACM Conferences
        CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
        October 2017
        700 pages
        ISBN:9781450351119
        DOI:10.1145/3130859

        Copyright © 2017 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 15 October 2017

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        CHI PLAY '17 Extended Abstracts Paper Acceptance Rate46of178submissions,26%Overall Acceptance Rate421of1,386submissions,30%
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