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Indie Game and Media Art Exhibition Spaces as Interface Layers

Published: 15 October 2017 Publication History

Abstract

This paper explores how the human computer interface of the experimental indie game Control was augmented through five different exhibitions across both new media art and indie game spaces. Interface elements considered include the tangible control input type, the style of visual display used, as well as the situated space of the game installation itself. Each installation setup encouraged a different style of interaction with the artifact. Observation of users in the exhibition spaces both live and through promotional video documentation alongside feedback given both in-situ and through press reviews provided valuable feedback into the development of the game, influencing its future development path.

References

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Diogo Marques. 2016. "Grasp All, Lose All": Loss of Grasp and Non-Functional Digital Interfaces in Electronic Literature. In Proceedings of Interface Cultures: First International Conference 2016, 735736.
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A MAZE / Berlin. Retrieved June 2, 2017 from http://amaze-berlin.de
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Vector Festival. Retrieved June 2, 2017 from http://vectorfestival.org/2015-vector-festival
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DorkShelf. Retrieved June 2, 2017 from http://dorkshelf.com/2015/02/20/event-vectorfestival-returns-to-toronto/
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Materiality. Retrieved June 2, 2017 from https://materiality2015.wordpress.com
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Sook-Kyung Lee and Susanne Rennert. 2010. Nam June Paik 01 edition., London: Tate Publishing.
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Control at Materiality Galway 2015. Retrieved June 2, 2017 from https://vimeo.com/128570538
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Cahier De Seoul. Retrieved June 2, 2017 from http://cahierdeseoul.com/nam-june-paik-art-video
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Art.CHI. Retrieved June 5, 2017 from http://artchi.org/archive-2015
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Nic Lupfer, Bill Hamilton, Andrew Webb, Rhema Linder, Ernest Edmonds, and Andruid Kerne. 2015. The Art.CHI Gallery: An Embodied Iterative Curation Experience. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems. CHI EA '15. New York, NY, USA: ACM, 391--394.
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Out Of Index. Retrieved March 19, 2017 from https://www.outofindex.org
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LA Game Space. Retrieved March 19, 2017 from https://www.facebook.com/LAGameSpace/photos/ a.10151717484474703.1073741824.28684678470 2/10151775435969703
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El Píxel Ilustre. Retrieved June 2, 2017 from http://elpixelilustre.com/2013/11/control.html

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  1. Indie Game and Media Art Exhibition Spaces as Interface Layers

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      cover image ACM Conferences
      CHI PLAY '17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
      October 2017
      700 pages
      ISBN:9781450351119
      DOI:10.1145/3130859
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 15 October 2017

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      Author Tags

      1. arcade
      2. constraints
      3. control
      4. curation
      5. exhibition
      6. indie game
      7. interface
      8. metagame

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      CHI PLAY '17 Extended Abstracts Paper Acceptance Rate 46 of 178 submissions, 26%;
      Overall Acceptance Rate 421 of 1,386 submissions, 30%

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