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Exploring Context-Aware User Interfaces for Smartphone-Smartwatch Cross-Device Interaction

Published: 11 September 2017 Publication History

Abstract

In this study, we explore context-aware cross-device interactions between a smartphone and smartwatch. We present 24 contexts, and then examine and prioritize suitable user interfaces (UIs) for each. In addition, we present example applications, including a map, notification management system, multitasking application, music player, and video chat application, each of which has its own context-aware UIs. To support these context-aware UIs, we investigate the performance of our context recognizer in which recognition is based on machine-learning using the accelerometers in a smartphone and smartwatch. We conduct seven different evaluations using four machine-learning algorithms: J48 decision tree, sequential minimal optimization (SMO)-based support vector machine (SVM), random forest, and multilayer perceptron. With each algorithm, we conduct a long-interval experiment to examine the level of accuracy at which each context is recognized using data previously collected for training. The results show that SMO-based SVM is suitable for recognizing the 24 contexts considered in this study.

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Supplemental movie, appendix, image and software files for, Exploring Context-Aware User Interfaces for Smartphone-Smartwatch Cross-Device Interaction

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cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 1, Issue 3
September 2017
2023 pages
EISSN:2474-9567
DOI:10.1145/3139486
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 11 September 2017
Accepted: 01 June 2017
Revised: 01 May 2017
Received: 01 February 2017
Published in IMWUT Volume 1, Issue 3

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Author Tags

  1. Multi-devices
  2. context-aware computing
  3. interaction design
  4. mobile
  5. wearable

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  • (2024)CrossGAIProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36435428:1(1-27)Online publication date: 6-Mar-2024
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