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Eyes-Free Art: Exploring Proxemic Audio Interfaces For Blind and Low Vision Art Engagement

Published: 11 September 2017 Publication History

Abstract

Engagement in the arts1 is an important component of participation in cultural activities, but remains a largely unaddressed challenge for people with sensory disabilities. Visual arts are generally inaccessible to people with visual impairments due to their inherently visual nature. To address this, we present Eyes-Free Art, a design probe to explore the use of proxemic audio for interactive sonic experiences with 2D art work. The proxemic audio interface allows a user to move closer and further away from a painting to experience background music, a novel sonification, sound effects, and a detailed verbal description. We conducted a lab study by creating interpretations of five paintings with 13 people with visual impairments and found that participants enjoyed interacting with the artwork. We then created a live installation with a visually impaired artist to iterate on this concept to account for multiple users and paintings. We learned that a proxemic audio interface allows for people to feel immersed in the artwork. Proxemic audio interfaces are similar to visual because they increase in detail with closer proximity, but are different because they need a descriptive verbal overview to give context. We present future research directions in the space of proxemic audio interactions.

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  • (2024)Direct or Immersive? Comparing Smartphone-based Museum Guide Systems for Blind VisitorsProceedings of the 21st International Web for All Conference10.1145/3677846.3677856(10-22)Online publication date: 13-May-2024
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  1. Eyes-Free Art: Exploring Proxemic Audio Interfaces For Blind and Low Vision Art Engagement

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      cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
      Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 1, Issue 3
      September 2017
      2023 pages
      EISSN:2474-9567
      DOI:10.1145/3139486
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Publication History

      Published: 11 September 2017
      Accepted: 01 June 2017
      Revised: 01 May 2017
      Received: 01 February 2017
      Published in IMWUT Volume 1, Issue 3

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      Author Tags

      1. Accessibility
      2. art
      3. blind
      4. depth camera
      5. eyes-free
      6. low vision
      7. proxemic interface

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      • (2024)Painting with Cameras and Drawing with Text: AI Use in Accessible CreativityProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675644(1-19)Online publication date: 27-Oct-2024
      • (2024)Engaging with Children's Artwork in Mixed Visual-Ability FamiliesProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675613(1-19)Online publication date: 27-Oct-2024
      • (2024)SonicVista: Towards Creating Awareness of Distant Scenes through SonificationProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36596098:2(1-32)Online publication date: 15-May-2024
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      • (2023)A Gallery In My Hand: A Multi-Exhibition Investigation of Accessible and Inclusive Gallery Experiences for Blind and Low Vision VisitorsProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608391(1-15)Online publication date: 22-Oct-2023
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