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A Comparative Study of Menus in Virtual Reality Environments

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Published:17 October 2017Publication History

ABSTRACT

Despite the increasing popularity of Virtual Reality (VR) technology, the designers of these type of environments stick lack the necessary support for designing effective and usable interfaces for their creations. This works aim to provide support to VR designers by comparing the efficiency (task completion time and error rate) and usability of four types of menu configurations with different geometry (radial and linear) and position in the world (non-diegetic positions and spatial positions). We present the results of two experiments that suggest that in both non-diegetic and spatial menus the task completion time is smaller on radial menus than linear menus. In the case of error rate and usability, no statistic significant differences between radial and linear menus were found regardless their position in the VR environment.

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  1. A Comparative Study of Menus in Virtual Reality Environments

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    • Published in

      cover image ACM Conferences
      ISS '17: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces
      October 2017
      504 pages
      ISBN:9781450346917
      DOI:10.1145/3132272

      Copyright © 2017 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 17 October 2017

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      • Research
      • Refereed limited

      Acceptance Rates

      ISS '17 Paper Acceptance Rate32of119submissions,27%Overall Acceptance Rate147of533submissions,28%

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