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A Comparative Study of Menus in Virtual Reality Environments

Published: 17 October 2017 Publication History

Abstract

Despite the increasing popularity of Virtual Reality (VR) technology, the designers of these type of environments stick lack the necessary support for designing effective and usable interfaces for their creations. This works aim to provide support to VR designers by comparing the efficiency (task completion time and error rate) and usability of four types of menu configurations with different geometry (radial and linear) and position in the world (non-diegetic positions and spatial positions). We present the results of two experiments that suggest that in both non-diegetic and spatial menus the task completion time is smaller on radial menus than linear menus. In the case of error rate and usability, no statistic significant differences between radial and linear menus were found regardless their position in the VR environment.

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Cited By

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  • (2024)Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36981368:ISS(236-254)Online publication date: 24-Oct-2024
  • (2024)A Pilot Study on Hand-Referenced Menu User Interfaces for Head-Mounted Display Virtual RealityProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3689445(260-263)Online publication date: 8-Oct-2024
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  1. A Comparative Study of Menus in Virtual Reality Environments

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    cover image ACM Conferences
    ISS '17: Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces
    October 2017
    504 pages
    ISBN:9781450346917
    DOI:10.1145/3132272
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 17 October 2017

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    Author Tags

    1. 3D menus
    2. Virtual reality
    3. human computer interaction
    4. linear menu
    5. menu evaluation
    6. non-diegetic menus
    7. radial menu
    8. spatial menus
    9. virtual environments

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    ISS '17: Interactive Surfaces and Spaces
    October 17 - 20, 2017
    Brighton, United Kingdom

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    ISS '17 Paper Acceptance Rate 32 of 119 submissions, 27%;
    Overall Acceptance Rate 147 of 533 submissions, 28%

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    Cited By

    View all
    • (2024)Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36981368:ISS(236-254)Online publication date: 24-Oct-2024
    • (2024)A Pilot Study on Hand-Referenced Menu User Interfaces for Head-Mounted Display Virtual RealityProceedings of the 27th International Academic Mindtrek Conference10.1145/3681716.3689445(260-263)Online publication date: 8-Oct-2024
    • (2024)Mixed interaction: evaluating user interactions for object manipulations in virtual spaceJournal on Multimodal User Interfaces10.1007/s12193-024-00431-218:4(297-311)Online publication date: 22-May-2024
    • (2023)VRoom – Development of a Virtual Reality learning environment for the utilization of color in an architectural contextProceedings of Mensch und Computer 202310.1145/3603555.3609314(561-563)Online publication date: 3-Sep-2023
    • (2021)Radi-Eye: Hands-Free Radial Interfaces for 3D Interaction using Gaze-Activated Head-CrossingProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445697(1-11)Online publication date: 6-May-2021
    • (2021)HoloBar: Rapid Command Execution for Head-Worn AR Exploiting Around the Field-of-View InteractionProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445255(1-17)Online publication date: 6-May-2021
    • (2021)Diegetic Tool Management in a Virtual Reality Training Simulation2021 IEEE Virtual Reality and 3D User Interfaces (VR)10.1109/VR50410.2021.00034(131-139)Online publication date: Mar-2021
    • (2021)”I Packed My Bag and in It I Put…”: A Taxonomy of Inventory Systems for Virtual Reality Games2021 IEEE Conference on Games (CoG)10.1109/CoG52621.2021.9619153(1-8)Online publication date: 17-Aug-2021
    • (2021)Game-Ready Inventory Systems for Virtual Reality2021 IEEE Conference on Games (CoG)10.1109/CoG52621.2021.9619028(1-8)Online publication date: 17-Aug-2021
    • (2021)VRMenuDesigner: A toolkit for automatically generating and modifying VR menus2021 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)10.1109/AIVR52153.2021.00036(154-159)Online publication date: Nov-2021
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