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Using visual and spatial cues to represent social contacts in AR

Published: 27 November 2017 Publication History

Abstract

One of the key problems with representing social networks in Augmented Reality (AR) is how to differentiate between contacts. In this paper we explore how visual and spatial cues based on social relationships can be used to represent contacts in social AR applications, making it easier to distinguish between them. Previous implementations of social AR have been mostly focusing on location based visualization with no focus on the social relationship to the user. In contrast, we explore how to visualise social relationships in mobile AR environments using proximity and visual fidelity filters. We ran a focus group to explore different options for representing social contacts in a mobile an AR application. We also conducted a user study to test a head-worn AR prototype using proximity and visual fidelity filters. We found out that filtering social contacts on wearable AR is preferred and useful. We discuss the results of focus group and the user study, and provide insights into directions for future work.

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Cited By

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  • (2024)Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User Experience2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00032(83-93)Online publication date: 16-Mar-2024
  • (2024)Workspace Guardian: Investigating Awareness of Personal Workspace Between Co-Located Augmented Reality UsersIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337207330:5(2724-2733)Online publication date: 4-Mar-2024
  • (2024)The Reality of the Situation: A Survey of Situated AnalyticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328554630:8(5147-5164)Online publication date: Aug-2024
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    cover image ACM Conferences
    SA '17: SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications
    November 2017
    116 pages
    ISBN:9781450354103
    DOI:10.1145/3132787
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 27 November 2017

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    Author Tags

    1. augmented reality
    2. avatars
    3. social networks

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    SA '17
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    SA '17: SIGGRAPH Asia 2017
    November 27 - 30, 2017
    Bangkok, Thailand

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    Overall Acceptance Rate 178 of 869 submissions, 20%

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    Cited By

    View all
    • (2024)Age and Realism of Avatars in Simulated Augmented Reality: Experimental Evaluation of Anticipated User Experience2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00032(83-93)Online publication date: 16-Mar-2024
    • (2024)Workspace Guardian: Investigating Awareness of Personal Workspace Between Co-Located Augmented Reality UsersIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337207330:5(2724-2733)Online publication date: 4-Mar-2024
    • (2024)The Reality of the Situation: A Survey of Situated AnalyticsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328554630:8(5147-5164)Online publication date: Aug-2024
    • (2022)Investigation of Personal Space perception in Augmented Reality2022 14th International Conference on Quality of Multimedia Experience (QoMEX)10.1109/QoMEX55416.2022.9900887(1-6)Online publication date: 5-Sep-2022
    • (2021)Towards Avatars for Remote Communication using Mobile Augmented Reality2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW52623.2021.00032(135-139)Online publication date: Mar-2021
    • (2021)Placement of Teleported Co-users in ARHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85623-6_34(590-610)Online publication date: 30-Aug-2021
    • (2019)Revisiting collaboration through mixed realityInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2019.05.011131:C(81-98)Online publication date: 1-Nov-2019
    • (2018)Filtering Shared Social Data in ARExtended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3170427.3188609(1-6)Online publication date: 20-Apr-2018

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