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Boxer: a multimodal collision technique for virtual objects

Published: 03 November 2017 Publication History

Abstract

Virtual collision techniques are interaction techniques for invoking discrete events in a virtual scene, e.g. throwing, pushing, or pulling an object with a pointer. The conventional approach involves detecting collisions as soon as the pointer makes contact with the object. Furthermore, in general, motor patterns can only be adjusted based on visual feedback. The paper presents a multimodal technique based on the principle that collisions should be aligned with the most salient sensory feedback. Boxer (1) triggers a collision at the moment where the pointer's speed reaches a minimum after first contact and (2) is synchronized with vibrotactile stimuli presented to the hand controlling the pointer. Boxer was compared with the conventional technique in two user studies (with temporal pointing and virtual batting). Boxer improved spatial precision in collisions by 26.7 % while accuracy was compromised under some task conditions. No difference was found in temporal precision. Possibilities for improving virtual collision techniques are discussed.

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  • (2021)Adaptive Visualisations Using Spatiotemporal and Heuristic Models to Support Piano LearningProceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization10.1145/3450613.3459656(286-290)Online publication date: 21-Jun-2021
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cover image ACM Conferences
ICMI '17: Proceedings of the 19th ACM International Conference on Multimodal Interaction
November 2017
676 pages
ISBN:9781450355438
DOI:10.1145/3136755
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 03 November 2017

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Author Tags

  1. Collision Detection
  2. Temporal Pointing
  3. Virtual Reality

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  • Research-article

Funding Sources

  • e National Research Foundation of Korea (NRF)
  • European Research Council (ERC)

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Cited By

View all
  • (2024)User Performance in Consecutive Temporal Pointing: An Exploratory StudyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642904(1-15)Online publication date: 11-May-2024
  • (2022)Piano Learning and Improvisation through Adaptive Visualisation and Digital AugmentationCompanion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces10.1145/3532104.3571464(41-45)Online publication date: 20-Nov-2022
  • (2021)Adaptive Visualisations Using Spatiotemporal and Heuristic Models to Support Piano LearningProceedings of the 29th ACM Conference on User Modeling, Adaptation and Personalization10.1145/3450613.3459656(286-290)Online publication date: 21-Jun-2021
  • (2021)Encouraging Improvisation in Piano LearningUsing Adaptive Visualisations and Spatiotemporal ModelsAdjunct Publication of the 23rd International Conference on Mobile Human-Computer Interaction10.1145/3447527.3474865(1-4)Online publication date: 27-Sep-2021
  • (2020)Improving Reliability of Virtual Collision ResponsesProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376819(1-12)Online publication date: 21-Apr-2020
  • (2020)Body-Penetrating Tactile Phantom SensationsProceedings of the 2020 CHI Conference on Human Factors in Computing Systems10.1145/3313831.3376619(1-13)Online publication date: 21-Apr-2020
  • (2019)Geometrically Compensating Effect of End-to-End Latency in Moving-Target Selection GamesProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300790(1-12)Online publication date: 2-May-2019
  • (2018)Impact Activation Improves Rapid Button PressingProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174145(1-8)Online publication date: 21-Apr-2018
  • (2018)Neuromechanics of a Button PressProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3174082(1-13)Online publication date: 21-Apr-2018
  • (2018)Moving Target SelectionProceedings of the 2018 CHI Conference on Human Factors in Computing Systems10.1145/3173574.3173804(1-12)Online publication date: 21-Apr-2018
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