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Real-time mixed-reality telepresence via 3D reconstruction with HoloLens and commodity depth sensors

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Published:03 November 2017Publication History

ABSTRACT

We present a demo of low-cost mixed reality telepresence system that performs real-time 3D reconstruction of a person or an object and wirelessly transmits the reconstructions to Microsoft's HoloLens head mounted display at frame rates perceived as smooth. A reconstructed frame is represented as a polygonal mesh with polygons textured with high definition data obtained from RGB cameras. Each frame is compressed and sent to HoloLens, so that it can be locally rendered by its GPU, minimizing latency of reacting to head movement. Owing to HoloLens half-translucent displays, the system creates an appearance of remote object being part of user's physical environment. The system can run on a relatively low-cost commodity hardware, such as Kinect sensors and in the most basic scenario can produce smooth frame rates of a single multicore laptop.

References

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  1. Real-time mixed-reality telepresence via 3D reconstruction with HoloLens and commodity depth sensors

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            cover image ACM Conferences
            ICMI '17: Proceedings of the 19th ACM International Conference on Multimodal Interaction
            November 2017
            676 pages
            ISBN:9781450355438
            DOI:10.1145/3136755

            Copyright © 2017 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 3 November 2017

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            • short-paper

            Acceptance Rates

            ICMI '17 Paper Acceptance Rate65of149submissions,44%Overall Acceptance Rate453of1,080submissions,42%

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