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Coding as a social and tangible activity

Published: 25 October 2017 Publication History

Abstract

HCI education reflects the continual evolution of HCI, embracing the changing landscapes of technology, infrastructure, and technology use. This forum aims to provide a platform for HCI educators, practitioners, researchers, and students to share their perspectives, reflections, and experiences related to HCI education. --- Sukeshini Grandhi, Editor

References

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Resnick, M., Maloney, J., Monroy-Hermandez, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., and Kafai, Y. Scratch: Programming for all. Communications of the ACM 52, 11 (2009), 60--67.
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Beginners' Mind Collective and Shaw, D. Makey Makey: Improvising tangible and nature-based user interfaces. Proc. of the Sixth International Conference on Tangible, embedded and Embodies Interaction. ACM, New York, 2012.
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Werner, L. and Denning, J. Pair programming in middle school. Journal of Research on Technology in Education 42, 1 (2009), 29--49
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Bjørn, P. and Hertzum, M. Project-based collaborative learning: Negotiating leadership and commitment in virtual teams. Proc. of the 5th Conference on Human Computer Interaction in Southern Africa. ACM, 2006.
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Wing, J.M. Computational thinking. Communications of the ACM 49, 3 (2006), 33--35.

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  • (2022)Cyberbear & Cryptosphere: Sociomaterial-Design, Social Belonging, and Gender RepresentationsDiversity in Computer Science10.1007/978-3-031-13314-5_5(29-56)Online publication date: 13-Oct-2022
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Published In

cover image Interactions
Interactions  Volume 24, Issue 6
November + December 2017
81 pages
ISSN:1072-5520
EISSN:1558-3449
DOI:10.1145/3155029
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 25 October 2017
Published in INTERACTIONS Volume 24, Issue 6

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Cited By

View all
  • (2022)Because Fathers Matter: How Tools and Materials Mediate the Collaboration between Father and Child in Maker ActivitiesNordic Human-Computer Interaction Conference10.1145/3546155.3546703(1-10)Online publication date: 8-Oct-2022
  • (2022)Experience-Based Constructionism as a Basis for HCI Education: A Case StudyInternational Journal of Human–Computer Interaction10.1080/10447318.2022.212178340:3(680-700)Online publication date: 14-Sep-2022
  • (2022)Cyberbear & Cryptosphere: Sociomaterial-Design, Social Belonging, and Gender RepresentationsDiversity in Computer Science10.1007/978-3-031-13314-5_5(29-56)Online publication date: 13-Oct-2022
  • (2020)Advancing preuniversity students' computational thinking skills through an educational project based on tangible elements and virtual block‐based programmingComputer Applications in Engineering Education10.1002/cae.2231928:6(1490-1502)Online publication date: 17-Aug-2020
  • (2019)Desenvolvimento do Pensamento Computacional por Meio da Colaboração: uma revisão sistemática da literaturaRevista Brasileira de Informática na Educação10.5753/rbie.2019.27.02.6927:2(69-90)Online publication date: 31-May-2019
  • (2019)Understanding Children's Free Play in Primary SchoolsProceedings of the 9th International Conference on Communities & Technologies - Transforming Communities10.1145/3328320.3328384(178-188)Online publication date: 3-Jun-2019

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