ABSTRACT
We1 introduce a framework to describe visitor engagement at an interactive museum exhibit where visitors build and test ball roller coasters. Our framework consists of two dimensions. The first is levels of engagement, which describe what visitors are doing and how they are interacting with the exhibit. The second dimension is practices of learning, which are derived from other research and policy documents such as the Next Generation Science Standards (NGSS). Our matrix links those practices of learning with observed types of engagement.
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- Bronwyn Bevan. 2017. Research and practice: One way, two way, no way, or new way?. Curator: The Museum Journal 60, 2, 133--141.Google Scholar
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- Joshua Gutwill, Nina Hido and Lisa Sindorf. 2015. Research to practice: Observing learning in tinkering activities. Curator: The Museum Journal, 58, 2, 151--168.Google ScholarCross Ref
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- Kylie Peppler and Sophia Bender. 2013. Maker movement spreads innovation one project at a time: Lessons learned from the Grassroots spreading of the" maker movement" can help us reimagine schools and foster a mindset of creativity and innovation in educational settings. Phi Delta Kappan, 95, 3, p.2.Google Scholar
Index Terms
- Roll It Wall: Developing a Framework for Evaluating Practices of Learning
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