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Room VR: a VR therapy game for children who fear the dark

Published: 27 November 2017 Publication History

Abstract

Along with the growth of technology, virtual reality has been reaching the unlimited point of artificial experience. Nowadays, besides gaming, movies and shopping, education, healthcare and medical therapy is getting benefit from Virtual Reality (VR) technology. In particularly, psychological treatment uses virtual reality as an alternative form of exposure therapy. Inspired from children psychology, this work is created in order to help children having bedtime anxiety to overcome their own phobia. The product is a combination of graphic elements, sound effects and virtual reality. The goal of this work is to help children approach their bedtime imaginary monsters and become familiar with their fears. Moreover, it expands occupational therapy and makes virtual reality accessible to everyone, especially children.

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References

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F. Birren. 1997. Color & Human Response. Wiley, New York, NY.
[2]
Stephane Bouchard. 2011. Could virtual reality be effective in treating children with phobias? Expert Review of Neurotherapeutics 11, 2 (February 2011), 207--213.
[3]
Albert S. Carlin, Hunter G. Hoffman, and Suzanne Weghorst. 1997. Virtual reality and tactile augmentation in the treatment of spider phobia: a case report. Behaviour Research and Therapy 35, 2 (1997), 153--158.
[4]
P. M. Emmelkamp, M. Bruynzeel, L. Drost, and C. A. van der Mast. 2011. Virtual reality treatment in acrophobia: a comparison with exposure in vivo. CyberPsychology & Behavior 4, 3 (June 2011), 335--339.
[5]
J. Gordon, N. King, E. Gullone, P. Murris, and T. H. Ollendick. 2007. Nighttime fears of children and adolescents: Frequency, content, severity, harm expectations, disclosure, and coping behaviours. Behaviour Research and Therapy 45, 10 (2007), 2464--2472.
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M. Grimshaw. 2010. Game sound technology and player interaction. IGI Global, Hershey, PA.
[7]
P. Murris, H. Marckelback, T. H. Ollendick, N.J. King, and N. Bogie. 2001. Children's nighttime fears: parentâĂŞchild ratings of frequency, content, origins, coping behaviors and severity. Behaviour Research and Therapy 39, 1 (2001), 13--28.
[8]
M. M. North and S. M. North. 1996. Virtual psychotherapy. Journal of Medicine and Virtual Reality 1 (1996), 28--32.
[9]
B. O. Rothbaum, L. Hodges, S. Smith, J. H. Lee, and L. Price. 2000. A controlled study of virtual reality exposure therapy for the fear of flying. Journal of Consulting and Clinical Psychology 68 (2000), 1020--1026.
[10]
M. Sundel and S. Sundel. 2004. Behavior Change In The Human Services (5 ed.). SAGE Publications.

Cited By

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  • (2023)NoPhobiar: Designing A VR Game to Prevent Childhood Dark Phobia with Children and StakeholdersExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585733(1-6)Online publication date: 19-Apr-2023
  • (2022)The Use of Binaural Based Spatial Audio in the Reduction of Auditory Hypersensitivity in Autistic Young PeopleInternational Journal of Environmental Research and Public Health10.3390/ijerph19191247419:19(12474)Online publication date: 30-Sep-2022
  • (2021)SpEYEders: Adults’ and children’s affective responses during immersive playful gaze interactions transforming virtual spidersExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483463(74-79)Online publication date: 15-Oct-2021
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  1. Room VR: a VR therapy game for children who fear the dark

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      cover image ACM Conferences
      SA '17: SIGGRAPH Asia 2017 Posters
      November 2017
      114 pages
      ISBN:9781450354059
      DOI:10.1145/3145690
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 27 November 2017

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      Author Tags

      1. VRET
      2. children
      3. cognitive-behavior therapy
      4. exposure therapy
      5. phobia
      6. virtual reality

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      SA '17
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      SA '17: SIGGRAPH Asia 2017
      November 27 - 30, 2017
      Bangkok, Thailand

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      Overall Acceptance Rate 178 of 869 submissions, 20%

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      Cited By

      View all
      • (2023)NoPhobiar: Designing A VR Game to Prevent Childhood Dark Phobia with Children and StakeholdersExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585733(1-6)Online publication date: 19-Apr-2023
      • (2022)The Use of Binaural Based Spatial Audio in the Reduction of Auditory Hypersensitivity in Autistic Young PeopleInternational Journal of Environmental Research and Public Health10.3390/ijerph19191247419:19(12474)Online publication date: 30-Sep-2022
      • (2021)SpEYEders: Adults’ and children’s affective responses during immersive playful gaze interactions transforming virtual spidersExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483463(74-79)Online publication date: 15-Oct-2021
      • (2020)A Virtual Reality Dental Anxiety Mitigation Tool Based on Computerized Cognitive Behavioral TherapyVirtual, Augmented and Mixed Reality. Industrial and Everyday Life Applications10.1007/978-3-030-49698-2_26(385-398)Online publication date: 10-Jul-2020
      • (2019)A Proof of Concept Integrated Multi-systems Approach for Large Scale Tactile Feedback in VRAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-25965-5_10(120-137)Online publication date: 24-Jun-2019
      • (2019)Virtual titration laboratory experiment with differentiated instructionComputer Animation and Virtual Worlds10.1002/cav.188230:3-4Online publication date: 22-May-2019

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