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Natural interaction for media consumption in VR environment

Published: 27 November 2017 Publication History

Abstract

This research suggests a set of natural interactions for VR, which enables a user to interact in VR environment without any controller in hands by using their eye-gaze, gesture and voice only, and show its effectiveness by comparing it with conventional VR interactions that utilize remote controllers.

References

[1]
Marcio C. Cabral, Carlos H. Morimoto, and Marcelo K. Zuffo. 2005. On the usability of gesture interfaces in virtual reality environments. In Proceedings of the 2005 Latin American conference on Human-computer interaction. ACM, 100--108.
[2]
Robert J. K. Jacob and Keith S. Karn. 2003. Eye tracking in human-computer interaction and usability research: Ready to deliver the promises. Mind 2, 3 (2003), 4.

Cited By

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  • (2022)The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended RealityACM Computing Surveys10.1145/349120755:3(1-39)Online publication date: 25-Mar-2022

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  1. Natural interaction for media consumption in VR environment

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    cover image ACM Conferences
    SA '17: SIGGRAPH Asia 2017 Posters
    November 2017
    114 pages
    ISBN:9781450354059
    DOI:10.1145/3145690
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 27 November 2017

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    Author Tags

    1. multi-modal interaction
    2. natural interaction
    3. virtual reality

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    SA '17
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    SA '17: SIGGRAPH Asia 2017
    November 27 - 30, 2017
    Bangkok, Thailand

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    Overall Acceptance Rate 178 of 869 submissions, 20%

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    Cited By

    View all
    • (2022)The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended RealityACM Computing Surveys10.1145/349120755:3(1-39)Online publication date: 25-Mar-2022

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