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Natural interaction for media consumption in VR environment

Published:27 November 2017Publication History

ABSTRACT

This research suggests a set of natural interactions for VR, which enables a user to interact in VR environment without any controller in hands by using their eye-gaze, gesture and voice only, and show its effectiveness by comparing it with conventional VR interactions that utilize remote controllers.

References

  1. Marcio C. Cabral, Carlos H. Morimoto, and Marcelo K. Zuffo. 2005. On the usability of gesture interfaces in virtual reality environments. In Proceedings of the 2005 Latin American conference on Human-computer interaction. ACM, 100--108. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Robert J. K. Jacob and Keith S. Karn. 2003. Eye tracking in human-computer interaction and usability research: Ready to deliver the promises. Mind 2, 3 (2003), 4.Google ScholarGoogle Scholar

Index Terms

  1. Natural interaction for media consumption in VR environment

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    • Published in

      cover image ACM Conferences
      SA '17: SIGGRAPH Asia 2017 Posters
      November 2017
      114 pages
      ISBN:9781450354059
      DOI:10.1145/3145690

      Copyright © 2017 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 27 November 2017

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      Acceptance Rates

      Overall Acceptance Rate178of869submissions,20%

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