ABSTRACT
Normal maps are of great importance for many 2D graphics applications such as surface editing, re-lighting, texture mapping and 2D shading etc. Automatically inferring normal map is highly desirable for graphics designers. Many researchers have investigated the inference of normal map from intuitive and flexiable line drawing based on traditional geometric methods while our proposed deep networks-based method shows more robustness and provides more plausible results.
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Index Terms
- Sketch2normal: deep networks for normal map generation
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