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Grasping algorithms: exploring toys that teach computational thinking

Published:26 November 2017Publication History

ABSTRACT

Computational thinking has received increased attention over the past several years and is considered by many to be a fundamental and necessary literacy for children. One approach to teaching this skill has been through tangible programming since it facilitates intuitive interaction with children. In this paper, we introduce CodeTrain and CodeBox, two motorized toys whose behavior can be programmed through wooden building blocks without the use of a computer, tablet, or screen-based interface. The goal with both these designs is to foster playful exploration of computational thinking in pre-adolescent children through tangible objects. We describe the design process from the conceptual design to the functional prototype. Furthermore, we present first impressions of the prototypes from a pilot study and highlight some lessons learned from our first iteration.

References

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  • Published in

    cover image ACM Other conferences
    MUM '17: Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia
    November 2017
    567 pages
    ISBN:9781450353786
    DOI:10.1145/3152832

    Copyright © 2017 Owner/Author

    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 26 November 2017

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    Overall Acceptance Rate190of465submissions,41%

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