skip to main content
10.1145/3154353.3154371acmconferencesArticle/Chapter ViewAbstractPublication PagessccgConference Proceedingsconference-collections
abstract

Using iterative refinement for out-of-reach selection in VR

Published: 15 May 2017 Publication History

Abstract

In Virtual Reality (VR), the action of selecting virtual objects outside arms-reach still poses significant challenges. In this work, after classifying, with a new taxonomy, and analyzing existing solutions, we propose a novel technique to perform out-of-reach selections in VR. It uses natural pointing gestures, a modifiable cone as selection volume, and an iterative progressive refinement strategy. This can be considered a VR implementation of a discrete zoom approach, although we modify users' position instead of the field-of-view. When the cone intersects several objects, users can either activate the refinement process, or trigger a multiple object selection. We compared our technique against two techniques from literature. Our results show that, although not being the fastest, it is a versatile approach due to the lack of errors and uniform completion times.

Reference

[1]
D. Mendes, D. Medeiros, M. Sousa, E. Cordeiro, A. Ferreira, and J. A. Jorge. 2017. Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement. Computers & Graphics 67 (2017), 95--102.

Cited By

View all
  • (2022)OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VRProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501873(1-13)Online publication date: 29-Apr-2022

Index Terms

  1. Using iterative refinement for out-of-reach selection in VR

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    SCCG '17: Proceedings of the 33rd Spring Conference on Computer Graphics
    May 2017
    163 pages
    ISBN:9781450351072
    DOI:10.1145/3154353
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 15 May 2017

    Check for updates

    Author Tags

    1. out-of-reach selection
    2. progressive refinement
    3. virtual reality

    Qualifiers

    • Abstract

    Conference

    SCCG '17
    Sponsor:
    SCCG '17: Spring Conference on Computer Graphics 2017
    May 15 - 17, 2017
    Mikulov, Czech Republic

    Acceptance Rates

    Overall Acceptance Rate 67 of 115 submissions, 58%

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)12
    • Downloads (Last 6 weeks)1
    Reflects downloads up to 05 Mar 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2022)OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VRProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501873(1-13)Online publication date: 29-Apr-2022

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Figures

    Tables

    Media

    Share

    Share

    Share this Publication link

    Share on social media