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The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients

Published: 23 May 2017 Publication History

Abstract

Chronic Pain (CP) has been identified as a complex medical condition, one that is difficult for sufferers to articulate and for others to discern. This may interfere with the ability of a patient's family, friends and healthcare practitioners to understand what it is like to live with CP, or to even believe it exists. A reluctance by or ability of others to believe a CP patient may in turn exacerbate pain and sequelae common in CP, such as depression, frustration, stigma or social isolation. The goal of this research is to help foster empathy of what CP patients experience by designing and evaluating a body-sensing video game titled AS IF. In this game, players "inhabit" a virtual body or avatar of a CP patient. The virtual body simulates physical limitations and displays red areas meant to indicate painful areas. A pilot study with 15 participants was conducted. Results show that while not every aspect of the game proved successful, players had a significant increase in their willingness to help patients. This research demonstrates an approach that may help foster empathy towards CP patients through an embodied game simulation, and has design implications for future research and gameplay explorations.

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cover image ACM Other conferences
PervasiveHealth '17: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare
May 2017
503 pages
ISBN:9781450363631
DOI:10.1145/3154862
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 23 May 2017

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Author Tags

  1. body-sensing games
  2. chronic pain
  3. embodied simulation
  4. empathy
  5. gaming for a purpose
  6. serious games

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Cited By

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  • (2025)Could Empathy Be Taught? The Role of Advanced Technologies to Foster Empathy in Medical Students and Healthcare Professionals: A Systematic ReviewJournal of Medical Systems10.1007/s10916-025-02144-949:1Online publication date: 14-Jan-2025
  • (2024)Empathy Engine: Using Game Design and Real-time Technology to Cultivate Social ConnectionSIGGRAPH Asia 2024 Posters10.1145/3681756.3697867(1-3)Online publication date: 3-Dec-2024
  • (2024)On the Design Risks of Empathy FatigueProceedings of the 3rd Empathy-Centric Design Workshop: Scrutinizing Empathy Beyond the Individual10.1145/3661790.3661798(34-39)Online publication date: 11-May-2024
  • (2024)Does Digital Intergroup Contact Reduce Prejudice? A Meta-AnalysisCyberpsychology, Behavior, and Social Networking10.1089/cyber.2023.0591Online publication date: 9-May-2024
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  • (2024)The future of prejudice reduction researchComputers in Human Behavior10.1016/j.chb.2023.108073152:COnline publication date: 14-Mar-2024
  • (2024)Virtual Reality and Charitable Giving: The Influence of Space, Presence, and AttentionVOLUNTAS: International Journal of Voluntary and Nonprofit Organizations10.1007/s11266-024-00666-335:5(965-976)Online publication date: 3-Jun-2024
  • (2024)From Pixels to Feelings: Exploring Game Elements for Eliciting Empathy Toward RefugeesEntertainment Computing – ICEC 202410.1007/978-3-031-74353-5_19(254-264)Online publication date: 27-Sep-2024
  • (2023)Virtual Journalist: Measuring and Inducing Cultural Empathy by Visualizing Empathic Perspectives in VR2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00143(667-672)Online publication date: 16-Oct-2023
  • (2022)Investigating the Influence of Intergroup Contact in Virtual Reality on Empathy: An Exploratory Study Using AltspaceVRFrontiers in Psychology10.3389/fpsyg.2021.81549712Online publication date: 2-Feb-2022
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