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"Move into another world of happy": insights for designing affect-based physical activity interventions

Published: 23 May 2017 Publication History

Abstract

Physical activity yields affective benefits like mood improvement and a sense of accomplishment or a general sense of feeling good. However, existing interventions to promote physical activity typically do not make tracking or visualization of affective benefits a prominent part of the interface. We conducted a survey asking people about physical activity episodes that made them feel good and the impact of those episodes on their exercise intentions. We found that the affective benefits of exercise motivated respondents to become more active. In this paper, we report on the affective benefits that resulted from exercise, what users perceived as causing those affective benefits, and what impact feeling good from being active had on their intentions for future exercise. We discuss the implications of our findings for the design of interventions that use affective benefits to promote physical activity.

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  • (2021)Understanding User Requirements for Self-Created IoT Health Assistant SystemsProceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia10.1145/3490632.3490645(43-55)Online publication date: 5-Dec-2021

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cover image ACM Other conferences
PervasiveHealth '17: Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare
May 2017
503 pages
ISBN:9781450363631
DOI:10.1145/3154862
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Published: 23 May 2017

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Author Tags

  1. affective computing
  2. behavior change
  3. consumer health
  4. fitness
  5. personal informatics
  6. physical activity

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PervasiveHealth '17

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Overall Acceptance Rate 55 of 116 submissions, 47%

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Cited By

View all
  • (2021)Understanding User Requirements for Self-Created IoT Health Assistant SystemsProceedings of the 20th International Conference on Mobile and Ubiquitous Multimedia10.1145/3490632.3490645(43-55)Online publication date: 5-Dec-2021

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