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Combat state-aware interest management for online games: demo

Published: 11 December 2017 Publication History

Abstract

Massively multiplayer online role-playing games (MMORPGs) allow thousands of players to interact with each other in a large-scale virtual environment. Interest management is an important technique used to raise the scalability of a game by limiting the amount of information transmitted to the players according to their relevance. In this paper, we focus on the problem of performing interest management during combats, which are highly interactive and fast-paced events. We have developed a combat state-aware interest management (CSAIM) system which can dynamically adjust update rates based on the current game context, thereby maximizing the utility in the trade-off between consistency and performance. We have implemented CSAIM in MMOnkey, our MMORPG research framework. Our interactive demo client visualizes the interest area adjusted based on players' actions.

References

[1]
Jean-Sébastien Boulanger, Jörg Kienzle, and Clark Verbrugge. 2006. Comparing Interest Management Algorithms for Massively Multi-player Games. In NetGames '06.
[2]
Graham Morgan, Fengyun Lu, and Kier Storey. 2005. Interest Management Middleware for Networked Games. In Proceedings of the 2005 Symposium on Interactive 3D Graphics and Games (I3D '05). ACM, New York, NY, USA, 57--64.
[3]
Katherine L. Morse, Lubomir Bic, and Michael B. Dillencourt. 2000. Interest Management in Large-Scale Virtual Environments. Presence 9, 1 (2000), 52--68.
[4]
Curtiss Murphy. 2011. Believable dead reckoning for networked games. In Game Engine Gems. Vol. 2.

Cited By

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  • (2021)An Action-Aware Combat Model for Efficient Video Compression of Massively Multiplayer Online Role-playing Games on Cloud Gaming Platforms2021 IEEE 23rd International Workshop on Multimedia Signal Processing (MMSP)10.1109/MMSP53017.2021.9733496(1-6)Online publication date: 6-Oct-2021

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  1. Combat state-aware interest management for online games: demo

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    Published In

    cover image ACM Conferences
    Middleware '17: Proceedings of the 18th ACM/IFIP/USENIX Middleware Conference: Posters and Demos
    December 2017
    30 pages
    ISBN:9781450352017
    DOI:10.1145/3155016
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    • USENIX Assoc: USENIX Assoc
    • IFIP

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 11 December 2017

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    Author Tags

    1. interest management
    2. online games

    Qualifiers

    • Demonstration

    Funding Sources

    • Alexander von Humboldt-Stiftung

    Conference

    Middleware '17
    Sponsor:
    Middleware '17: 18th International Middleware Conference
    December 11 - 15, 2017
    Nevada, Las Vegas

    Acceptance Rates

    Middleware '17 Paper Acceptance Rate 12 of 17 submissions, 71%;
    Overall Acceptance Rate 203 of 948 submissions, 21%

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    • (2021)An Action-Aware Combat Model for Efficient Video Compression of Massively Multiplayer Online Role-playing Games on Cloud Gaming Platforms2021 IEEE 23rd International Workshop on Multimedia Signal Processing (MMSP)10.1109/MMSP53017.2021.9733496(1-6)Online publication date: 6-Oct-2021

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