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More than Child's Play: Embracing the Study of Online Gaming in Information Systems Research

Published: 07 November 2017 Publication History
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  • (2023)Explaining the Outcomes of Social Gamification: A Longitudinal Field ExperimentJournal of Management Information Systems10.1080/07421222.2023.219677640:2(401-439)Online publication date: 17-Jun-2023
  • (2021)Enterprise systems knowledge, beliefs, and attitude: A model of informed technology acceptanceInternational Journal of Information Management10.1016/j.ijinfomgt.2021.10234859(102348)Online publication date: Aug-2021
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cover image ACM SIGMIS Database: the DATABASE for Advances in Information Systems
ACM SIGMIS Database: the DATABASE for Advances in Information Systems  Volume 48, Issue 4
November 2017
98 pages
ISSN:0095-0033
EISSN:1532-0936
DOI:10.1145/3158421
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 07 November 2017
Published in SIGMIS Volume 48, Issue 4

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Cited By

View all
  • (2023)Explaining the Outcomes of Social Gamification: A Longitudinal Field ExperimentSSRN Electronic Journal10.2139/ssrn.4355616Online publication date: 2023
  • (2023)Explaining the Outcomes of Social Gamification: A Longitudinal Field ExperimentJournal of Management Information Systems10.1080/07421222.2023.219677640:2(401-439)Online publication date: 17-Jun-2023
  • (2021)Enterprise systems knowledge, beliefs, and attitude: A model of informed technology acceptanceInternational Journal of Information Management10.1016/j.ijinfomgt.2021.10234859(102348)Online publication date: Aug-2021
  • (2020)Capturing the complexity of gamification elements: a holistic approach for analysing existing and deriving novel gamification designsEuropean Journal of Information Systems10.1080/0960085X.2020.1796531(1-28)Online publication date: 19-Oct-2020
  • (2019)What Makes a Good Team? A Large-scale Study on the Effect of Team Composition in Honor of KingsThe World Wide Web Conference10.1145/3308558.3313530(2666-2672)Online publication date: 13-May-2019
  • (2019)Gaming the System: The Effects of Social Capital as a Resource for Virtual Team MembersInformation & Management10.1016/j.im.2019.103239(103239)Online publication date: Nov-2019

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