ABSTRACT
This paper presents Quantified Self: Immersive Data and Theater Experience (QSelf) as a case study in collaborative and interdisciplinary learning and toward a project-based education model that promotes technical art projects. 22 students from several departments engaged in a semester-long effort to produce an immersive theater show centered on ethical uses of personal data, a show that drew more than 240 people over 6 performances. The project was housed out of the computer science department and involved multiple computer science undergraduate and graduate students who had the chance to work with students from the department of theater and dance. By analyzing the technical artifacts students created and post-interviews, we found this project created a novel and productive space for computer science students to gain applied experience and learn about the social impacts of their work while the arts students gained a fluency and understanding around the technical issues presented.
- 2016. Criteria for Accrediting Computing Programs, 2017--2018. Technical Report. ABET, Baltimore, MD.Google Scholar
- Guy-Alain Amoussou, Myles Boylan, and Joan Peckham. 2010. Interdisciplinary Computing Education for the Challenges of the Future. In Procs. of SIGCSE. 556-- 557. Google ScholarDigital Library
- Dunne Anthony and Fiona Raby. 2013. Speculative Everything: Design, Fiction, and Social Dreaming. The MIT Press. Google ScholarDigital Library
- Anne G. Applin. 2006. A Learner-centered Approach to Teaching Ethics in Computing. In Procs. of SIGCSE. 530--534. Google ScholarDigital Library
- Julian Bleecker. 2009. Design Fiction: A short essay on design, science, fact and fiction. Near Future Laboratory 29 (2009).Google Scholar
- E. Dowell and E. Weitkamp. 2012. An exploration of the collaborative processes of making theatre inspired by science. Public Understanding of Science 21, 7 (Oct. 2012), 891--901.Google ScholarCross Ref
- Serge Egelman, Julia Bernd, Gerald Friedland, and Dan Garcia. 2016. The Teaching Privacy Curriculum. In Procs. of SIGCSE. 591--596. Google ScholarDigital Library
- Chris Elsden, David Chatting, Abigail C. Durrant, Andrew Garbett, Bettina Nissen, John Vines, and David S. Kirk. 2017. On Speculative Enactments. In Procs. of CHI. 5386--5399. Google ScholarDigital Library
- Jacquelyn S. Fetrow and David J. John. 2006. Bioinformatics and Computing Curriculum: A New Model for Interdisciplinary Courses. In Procs. of SIGCSE. 185--189. Google ScholarDigital Library
- Sarah Glaz and Su Liang. 2009. Modelling with poetry in an introductory college algebra course and beyond. Journal of Mathematics and the Arts 3 (Sept. 2009), 123--133.Google ScholarCross Ref
- Jessica Hodgins. 2015. Educating for Both Art and Technology. In Procs. of SIGCSE. 1--1. Google ScholarDigital Library
- Mary Elizabeth "M.E." Jones, Melanie Kisthardt, and Marie A. Cooper. 2011. Interdisciplinary Teaching: Introductory Programming via Creative Writing. In Procs. of SIGCSE. 523--528. Google ScholarDigital Library
- David Kirby. 2010. The Future is Now: Diegetic Prototypes and the Role of Popular Films in Generating Real-world Technological Development. Social Studies of Science 40, 1 (Feb. 2010), 41--70.Google ScholarCross Ref
- William Odom, John Zimmerman, Scott Davidoff, Jodi Forlizzi, Anind K. Dey, and Min Kyung Lee. 2012. A Fieldwork of the Future with User Enactments. In Procs. of DIS. 338--347. Google ScholarDigital Library
- Charles B. Owen, Laura Dillon, Alison Dobbins, Noah Keppers, Madeline Levinson, and Matthew Rhodes. 2016. Dancing Computer: Computer Literacy Though Dance. In Procs. of MoMM. 174--180. Google ScholarDigital Library
- Christopher Plaue and Lindsey R. Cook. 2015. Data Journalism: Lessons Learned While Designing an Interdisciplinary Service Course. In Procs. of SIGCSE. 126--131. Google ScholarDigital Library
- Tarsem S. Purewal, Jr., Chris Bennett, and Frederick Maier. 2007. Embracing the Social Relevance: Computing, Ethics and the Community. In Procs. of SIGCSE. 556--560. Google ScholarDigital Library
- National Academy of Sciences, National Academy of Engineering, and Institute of Medicine. 2005. Facilitating Interdisciplinary Research. The National Academies Press, Washington, DC.Google Scholar
- Debra L. Smarkusky, Sharon A. Toman, Peter Sutor, Jr., and Christopher Hunt. 2013. Performing Robots: Innovative Interdisciplinary Projects. In Procs. of SIGITE. 125--130. Google ScholarDigital Library
- Bruce Sterling. 2009. Design Fiction. Interactions 16, 3 (May 2009). Google ScholarDigital Library
- Ursula Wolz and Lillian (Botos) Cassel. 2012. The Role of Interdisciplinary Computing in Higher Education, Research and Industry. In Procs. of SIGSCE. 7--8. Google ScholarDigital Library
- Zoe J.Wood, Paul Muhl, and Katelyn Hicks. 2016. Computational Art: Introducing High School Students to Computing via Art. In Procs. of SIGCSE. 261--266. Google ScholarDigital Library
Index Terms
- Quantified Self: An Interdisciplinary Immersive Theater Project Supporting a Collaborative Learning Environment for CS Ethics
Recommendations
Ethics Education in Context: A Case Study of Novel Ethics Activities for the CS Classroom
SIGCSE '18: Proceedings of the 49th ACM Technical Symposium on Computer Science EducationOur paper offers several novel activities for teaching ethics in the context of a computer science (CS) class. Rather than approaches that teach ethics as an isolated course, we outline and discuss multiple ethics education interventions meant to work ...
Live Theater on a Virtual Stage: Incorporating Soft Skills and Teamwork in Computer Graphics Education
Industry has increasingly emphasized the need for "soft" or interpersonal skills development and team-building experience in the college curriculum. Here, we discuss our experiences with providing such opportunities via a collaborative project called ...
Computer science at school/CS teacher education: Koli working-group report on CS at school
Koli Calling '12: Proceedings of the 12th Koli Calling International Conference on Computing Education ResearchIn an international study, experts reflected on their national state of computer science education in school, and the associated situation and education of computer science teachers. While these situations are shaped by local circumstances, they are ...
Comments