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Exploring the Communication of Progress in Home-based Falls Rehabilitation using Exergame Technologies

Published: 08 January 2018 Publication History

Abstract

Little is known on how to effectively represent rehabilitation progress, over a period of time, using exercise game (exergame) technologies. Progress in falls rehabilitation, which consists of improved performance in balance and muscle strength, is essential to assuring seniors of a reduced risk of falling. In this paper, we build on our previous research into exergames for falls, and we investigate how an exergame system can be used to communicate long-term progress to seniors. Using a multiphase user-centered requirements gathering process, we first investigated stakeholder perspectives regarding progress in self-managed rehabilitation. Following this we describe the home-based evaluation of our prototype exergame system, which highlights rehabilitation progress, with seniors, over a period of 2 months. Progress, in our system is communicated using charts of exercise performance and frequency, as well as medals awarded for achieving longer-term rehabilitation milestones. We report on seniors' opinions and preferences regarding the potential of our exergame system to communicate this rehabilitation progress in a meaningful way. Finally we discuss implications for design, based on our studies, to inform the development of more effective exergame systems for long-term unassisted rehabilitation in the home.

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      cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
      Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 1, Issue 4
      December 2017
      1298 pages
      EISSN:2474-9567
      DOI:10.1145/3178157
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Publication History

      Published: 08 January 2018
      Accepted: 01 November 2017
      Revised: 01 October 2017
      Received: 01 May 2017
      Published in IMWUT Volume 1, Issue 4

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      Author Tags

      1. Design
      2. Exercise progression
      3. Exergames
      4. Falls
      5. HCI
      6. Medals
      7. Progress
      8. Quality of movement
      9. Rehabilitation
      10. UCD
      11. User centred design

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