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Character Actor: Design and Evaluation of Expressive Robot Car Seat Motion

Published: 08 January 2018 Publication History

Abstract

How might an actuated car seat become an expressive robot? To explore the possibilities of this novel interaction, we conducted a full design exploration from prototyping to validation, drawing on methods for embodied physical interaction design. First, we applied physical and digital puppeteering techniques to explore how a car seat can display emotional affect through movement with limited degrees of freedom in a semi-structured design workshop. Second, prototyped emotions were formalized with the Laban Effort framework and translated into computer animations. Third, we tested if lay users understood the expressions communicated by the animations in an online validation study on Amazon Mechanical Turk.
Participants generally agreed with our interpretation of six prototyped expressive states for the robot car seat (Neutral, Aggressive, Confident, Cool, Excited, and Quirky), and reported quantitative and qualitative reactions to each including perceived safety, which varied across conditions. Participants reported more implied cognition for higher valence expressions, and also were more likely to agree with our design intent. This specific case of physical interaction design and evaluation serves as a vignette for how to design and validate novel physical expressions in non-anthropomorphic robot interfaces.

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tennent (tennent.zip)
Supplemental movie, appendix, image and software files for, Character Actor: Design and Evaluation of Expressive Robot Car Seat Motion

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cover image Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies  Volume 1, Issue 4
December 2017
1298 pages
EISSN:2474-9567
DOI:10.1145/3178157
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

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Publication History

Published: 08 January 2018
Accepted: 01 December 2017
Revised: 01 August 2017
Received: 01 May 2017
Published in IMWUT Volume 1, Issue 4

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Author Tags

  1. Interaction Design
  2. Movement Design
  3. Robotics

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  • (2022)Together alone, Yōkobo, a sensible presence robject for the home of newly retired couplesProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533485(1773-1787)Online publication date: 13-Jun-2022
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