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Recursion and the augmented experience of public art

Published:29 January 2018Publication History

ABSTRACT

Curious interactions take place in the world of art and entertainment, particularly when technological collisions occur and the outcome of these unintended accidents can be more surprising and rewarding than one could have ever designed for.

The spectacular intersection of location based games, augmented reality and public art is nowhere more evident than Pokémon Go. This game as a present (virtual) landmark of popular culture permits us to really question and play with the role of art in public places. No one person could have designed a better experience than a mass happening and the lessons of recursion or the equivalents of literary devices such as Mise en Abyme demonstrate the complexity of this game and its evolving interactions.

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      • Published in

        cover image ACM Other conferences
        ACSW '18: Proceedings of the Australasian Computer Science Week Multiconference
        January 2018
        404 pages
        ISBN:9781450354363
        DOI:10.1145/3167918

        Copyright © 2018 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 29 January 2018

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        ACSW '18 Paper Acceptance Rate49of96submissions,51%Overall Acceptance Rate204of424submissions,48%

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