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Demonstration of Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation

Published: 20 April 2018 Publication History

Abstract

Traditional virtual reality (VR) mainly focuses on visual feedback, which is not accessible for people with visual impairments. We created Canetroller [6], a haptic cane controller that simulates white cane interactions, enabling people with visual impairments to navigate a virtual environment by transferring their cane skills into the virtual world. Canetroller provides three types of feedback: (1) physical resistance generated by a wearable programmable brake mechanism that physically impedes the controller when the virtual cane comes in contact with a virtual object; (2) vibrotactile feedback that simulates the vibrations when a cane hits an object or touches and drags across various surfaces; and (3) spatial 3D auditory feedback simulating the sound of real-world cane interactions. We demonstrate the design of Canetroller in this paper.

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References

[1]
Chetz Colwell, Helen Petrie, Diana Kornbrot, Andrew Hardwick, and Stephen Furner. 1998. Haptic virtual reality for blind computer users. In Proceedings of Assets '98, 92--99.
[2]
A. Lecuyer, P. Mobuchon, C. Megard, J. Perret, C. Andriot, and J.-P. Colinot. HOMERE: a multimodal system for visually impaired people to explore virtual environments. In IEEE Virtual Reality, 2003. Proceedings., 251--258.
[3]
Shachar Maidenbaum, Shelly Levy-Tzedek, Daniel Robert Chebat, and Amir Amedi. 2013. Increasing accessibility to the blind of virtual environments, using a virtual mobility aid based on the "EyeCane": Feasibility study. PLoS ONE 8, 8: e72555.
[4]
Lorenzo Picinali, Amandine Afonso, Michel Denis, and Brian F. G. Katz. 2014. Exploration of architectural spaces by blind people using auditory virtual reality for the construction of spatial knowledge. International Journal of Human Computer Studies 72, 4: 393--407.
[5]
Irvin Rock and Jack Victor. 1964. Vision and Touch: An Experimentally Created Conflict between the Two Senses. Science 143, 3606.
[6]
Yuhang Zhao, Cynthia L Bennett, Hrvoje Benko, Edward Cutrell, Christian Holz, Meredith Ringel Morris, and Mike Sinclair. Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation. In Proceedings of CHI'18.

Cited By

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  • (2024)Virtual Reality for People with Visual Impairments in the development of Left-Right Discrimination Skills: A Systematic Mapping StudyAnais Estendidos do XXX Simpósio Brasileiro de Sistemas Multimídia e Web (WebMedia 2024)10.5753/webmedia_estendido.2024.244084(185-197)Online publication date: 14-Oct-2024
  • (2024)A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing TechniquesACM Transactions on Computer-Human Interaction10.1145/363514231:2(1-44)Online publication date: 5-Feb-2024
  • (2022)O Grupo do Leão, Una nueva Visualidad de Acceso: una propuesta metodológica en torno al uso de la realidad virtual en personas con discapacidad visualArte, Individuo y Sociedad10.5209/aris.8050935:1(29-51)Online publication date: 27-Jun-2022
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  1. Demonstration of Enabling People with Visual Impairments to Navigate Virtual Reality with a Haptic and Auditory Cane Simulation

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      cover image ACM Conferences
      CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
      April 2018
      3155 pages
      ISBN:9781450356213
      DOI:10.1145/3170427
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 20 April 2018

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      Author Tags

      1. auditory feedback
      2. blindness
      3. haptic feedback
      4. mobility
      5. virtual reality
      6. visual impairments
      7. white cane

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      CHI '18
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      CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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      Cited By

      View all
      • (2024)Virtual Reality for People with Visual Impairments in the development of Left-Right Discrimination Skills: A Systematic Mapping StudyAnais Estendidos do XXX Simpósio Brasileiro de Sistemas Multimídia e Web (WebMedia 2024)10.5753/webmedia_estendido.2024.244084(185-197)Online publication date: 14-Oct-2024
      • (2024)A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing TechniquesACM Transactions on Computer-Human Interaction10.1145/363514231:2(1-44)Online publication date: 5-Feb-2024
      • (2022)O Grupo do Leão, Una nueva Visualidad de Acceso: una propuesta metodológica en torno al uso de la realidad virtual en personas con discapacidad visualArte, Individuo y Sociedad10.5209/aris.8050935:1(29-51)Online publication date: 27-Jun-2022
      • (2022)Geometrically Curved Magnetic Field Sensors for Interactive ElectronicsCurvilinear Micromagnetism10.1007/978-3-031-09086-8_9(375-401)Online publication date: 3-Nov-2022
      • (2021)Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are BlindProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/107118132165122465:1(1114-1118)Online publication date: 12-Nov-2021
      • (2021)Simulating Cataracts in Virtual RealityDigital Anatomy10.1007/978-3-030-61905-3_14(257-283)Online publication date: 15-May-2021
      • (2020)Guidelines for Inclusive Avatars and Agents: How Persons with Visual Impairments Detect and Recognize Others and Their ActivitiesComputers Helping People with Special Needs10.1007/978-3-030-58796-3_21(164-175)Online publication date: 9-Sep-2020
      • (2019)弱視者におけるHMD 用全天球VR コンテンツの没入感に関する研究Journal of Life Support Engineering10.5136/lifesupport.31.331:1(3-3)Online publication date: 31-Mar-2019
      • (2019)GesturePodProceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology10.1145/3332165.3347881(403-415)Online publication date: 17-Oct-2019

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