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GHShot: 3D Design Versioning for Learning and Collaboration in the Web

Published: 20 April 2018 Publication History

Abstract

During the process of design, copies of files are often stored to track changes and design development or to ensure that previous work will not be lost. In software design field, such process is supported using versioning system, where source code is saved intermittently when features are added or modified for individual or group use. We argue that similar versioning system will also benefit the design community when applied to 3D design files, to see how their designs progress and collaborate. In this paper we outline a implemented web based open ecosystem allows designers to similarly collaborate but with a lower bar for adoption than comparable software versioning system. Our system is to be applied to a classroom setting, where architecture students learn to make structural designs; they are then able to see, modify, and give feedback to each other's work.

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References

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  • (2022)NCAlt: Alternatives and Difference Visualizations for Behavior Trees in Game Development LearningProceedings of the ACM on Human-Computer Interaction10.1145/35495086:CHI PLAY(1-31)Online publication date: 31-Oct-2022

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  1. GHShot: 3D Design Versioning for Learning and Collaboration in the Web

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    cover image ACM Conferences
    CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    3155 pages
    ISBN:9781450356213
    DOI:10.1145/3170427
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 20 April 2018

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    Author Tags

    1. classroom learning
    2. dashboard
    3. design exploration
    4. version control system

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    CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    • (2022)NCAlt: Alternatives and Difference Visualizations for Behavior Trees in Game Development LearningProceedings of the ACM on Human-Computer Interaction10.1145/35495086:CHI PLAY(1-31)Online publication date: 31-Oct-2022

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