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ARTextiles for Promoting Social Interactions Around Personal Interests

Published: 20 April 2018 Publication History

Abstract

Our co-located social relationships are changing with the adoption of new technologies. Augmented Reality (AR) performed on clothing can bridge the gap between our online social media and our face-to-face interactions. We propose a new system composed of an online application that generates a personalized and artistic design for the user»s clothing based on personal interests extracted from a social network. We also present an AR application to explore this social design and improve icebreaking interactions and connections between strangers in community settings and social gatherings.

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References

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Viirj Kan, Katsuya Fujii, Judith Amores, Chang Long Zhu Jin, Pattie Maes, and Hiroshi Ishii. 2015. Social Textiles: Social Affordances and Icebreaking Interactions Through Wearable Social Messaging. In Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '15). ACM, New York, NY, USA, 619--624.
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Cited By

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  • (2024)Experiência do usuário em interfaces digitais de modaUser experience in digital fashion interfacesExperiencia de usuario en interfaces digitales de modaProjetica10.5433/2236-2207.2024.v15.n2.4955615:2(1-27)Online publication date: 7-Oct-2024
  • (2023)Altruistic and Profit-oriented: Making Sense of Roles in Web3 Community from Airdrop PerspectiveProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581173(1-16)Online publication date: 19-Apr-2023
  • (2021)Bendable Color ePaper Displays for Novel Wearable Applications and Mobile VisualizationAdjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3474349.3480213(6-10)Online publication date: 10-Oct-2021
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cover image ACM Conferences
CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
April 2018
3155 pages
ISBN:9781450356213
DOI:10.1145/3170427
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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New York, NY, United States

Publication History

Published: 20 April 2018

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Author Tags

  1. augmented reality
  2. co-located / distributed collaboration
  3. computer mediated communication (cmc)
  4. fashion
  5. social computing
  6. social media networking
  7. visualization

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CHI '18
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CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2024)Experiência do usuário em interfaces digitais de modaUser experience in digital fashion interfacesExperiencia de usuario en interfaces digitales de modaProjetica10.5433/2236-2207.2024.v15.n2.4955615:2(1-27)Online publication date: 7-Oct-2024
  • (2023)Altruistic and Profit-oriented: Making Sense of Roles in Web3 Community from Airdrop PerspectiveProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581173(1-16)Online publication date: 19-Apr-2023
  • (2021)Bendable Color ePaper Displays for Novel Wearable Applications and Mobile VisualizationAdjunct Proceedings of the 34th Annual ACM Symposium on User Interface Software and Technology10.1145/3474349.3480213(6-10)Online publication date: 10-Oct-2021
  • (2020)Exploring the Performance of Graphically Designed AR MarkersProceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia10.1145/3428361.3432076(317-319)Online publication date: 22-Nov-2020
  • (2020)Collocated Sharing of Presentations of Self in Public SettingsProceedings of the 19th International Conference on Mobile and Ubiquitous Multimedia10.1145/3428361.3428380(191-200)Online publication date: 22-Nov-2020
  • (2020)Identity through Social Wearables: Designing with Finnish University StudentsProceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society10.1145/3419249.3420137(1-11)Online publication date: 25-Oct-2020
  • (2020)Smartwatch-based topic suggestions to enrich casual conversations in awkward encountersProceedings of the 2020 ACM International Symposium on Wearable Computers10.1145/3410531.3414310(68-72)Online publication date: 4-Sep-2020

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