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Jazzy: Leveraging Virtual Reality Layers for Hand-Eye Coordination in Users with Amblyopia

Published: 20 April 2018 Publication History

Abstract

This paper describes the design and development of Jazzy, a Virtual Reality (VR) application for users with Amblyopia. Jazzy has been designed in collaboration with a target end user of the system from its early stages. Jazzy exploits visual layers to display different contents for each eye on the Head Mounted Display (HMD) screens. In this way, the system becomes a controllable tool to stimulate eyes individually. In addition, taking advantage of the HMD associated controllers, the system is able to track the user in the physical space, enhancing the perceived realism during the VR experience. Users can train hand-eye coordination skills in a more lifelike and engaging manner. Jazzy also provides an interface for caregivers empowering them with a new support tool that can be used alongside classic therapeutic artifacts. In this paper we describe the eye-specific parametric visual stimuli and the caregiver's interface to tune them remotely for plug and play activities that can be experienced at home.This paper describes the design and development of Jazzy, a Virtual Reality (VR) application for users with Amblyopia. Jazzy has been designed in collaboration with a target end user of the system from its early stages. Jazzy exploits visual layers to display different contents for each eye on the Head Mounted Display (HMD) screens. In this way, the system becomes a controllable tool to stimulate eyes individually. In addition, taking advantage of the HMD associated controllers, the system is able to track the user in the physical space, enhancing the perceived realism during the VR experience. Users can train hand-eye coordination skills in a more lifelike and engaging manner. Jazzy also provides an interface for caregivers empowering them with a new support tool that can be used alongside classic therapeutic artifacts. In this paper we describe the eye-specific parametric visual stimuli and the caregiver's interface to tune them remotely for plug and play activities that can be experienced at home.

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References

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Cited By

View all
  • (2024)Effects of Tactile Interruption on Hand-Eye Coordination Task Performance2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00024(104-111)Online publication date: 16-Mar-2024
  • (2024)Realization of Game Mechanics in Virtual Reality for Amblyopia TreatmentIEEE Access10.1109/ACCESS.2024.347221712(145018-145037)Online publication date: 2024
  • (2022)A Scoping Review of Assistance and Therapy with Head-Mounted Displays for People Who Are Visually ImpairedACM Transactions on Accessible Computing10.1145/352269315:3(1-28)Online publication date: 19-Aug-2022
  • Show More Cited By

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      cover image ACM Conferences
      CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
      April 2018
      3155 pages
      ISBN:9781450356213
      DOI:10.1145/3170427
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Published: 20 April 2018

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      Author Tags

      1. amblyopia
      2. gamification
      3. hand-eye coordination
      4. virtual reality

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      CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
      Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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      View all
      • (2024)Effects of Tactile Interruption on Hand-Eye Coordination Task Performance2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00024(104-111)Online publication date: 16-Mar-2024
      • (2024)Realization of Game Mechanics in Virtual Reality for Amblyopia TreatmentIEEE Access10.1109/ACCESS.2024.347221712(145018-145037)Online publication date: 2024
      • (2022)A Scoping Review of Assistance and Therapy with Head-Mounted Displays for People Who Are Visually ImpairedACM Transactions on Accessible Computing10.1145/352269315:3(1-28)Online publication date: 19-Aug-2022
      • (2020)GazeRoomLock: Using Gaze and Head-Pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual RealityAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-58465-8_5(61-81)Online publication date: 7-Sep-2020
      • (2019)Insights for More Usable VR for People with AmblyopiaProceedings of the 21st International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3308561.3356110(706-708)Online publication date: 24-Oct-2019

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