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Supernumerary Arms for Gestural Communication

Published: 20 April 2018 Publication History

Abstract

Cyborgs are human-machine hybrids with organic and mechatronic body parts. Like humans, cyborgs may use their additional body parts for physical tasks and communication. In this study, we investigate how additional arms can be used to communicate. While using additional arms to perform physical tasks has been researched, using them to communicate is an area that is largely unexplored. Our study is divided into three stages: a pilot study, implementation, and a user study. In this paper, we discuss our efforts as related to the first two stages of our study. The pilot study was used to determine user expectations for the arms. Participants found the arms effective for describing an area from a fixed location. Users also preferred additional arms that can be controlled and are physically similar to their existing arms. Our prototype consists of a virtual mirror that augments the user's body with additional arms. We discuss future directions for improving our implementation and outline a plan for the user study.

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References

[1]
Susan Goldin-Meadow. 1999. The role of gesture in communication and thinking. Trends in Cognitive Sciences 3, 11: 419--429
[2]
Kris Liu, Jackson Tolins, Jean E. Fox Tree, Michael Neff, and Marilyn A. Walker. 2016. Two Techniques for Assessing Virtual Agent Personality. IEEE Trans. Affect. Comput. 7, 1: 94--105.
[3]
Baldin Llorens-Bonilla, Federico Parietti, and Harry Asada. 2012. Demonstration-based control of supernumerary robotic limbs. In 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 3936--3942.
[4]
Manja Lohse, Reinier Rothuis, Jorge Gallego-Pérez, Daphne E. Karreman, and Vanessa Evers. 2014. Robot gestures make difficult tasks easier: the impact of gestures on perceived workload and task performance. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14). 1459--1466.
[5]
William Steptoe, Anthony Steed, and Mel Slater. 2013. Human Tails: Ownership and Control. IEEE Transactions on Visualization and Computer Graphics 19, 4: 583--590.
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Andrea Stevenson Won, Jeremy Bailenson, Jimmy Lee, Jaron Lanier. 2015. Homuncular Flexibility in Virtual Reality. Journal of Computer-Mediated Communication 20: 241--259.

Cited By

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  • (2023)I Need a Third Arm! Eliciting Body-based Interactions with a Wearable Robotic ArmProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581184(1-15)Online publication date: 19-Apr-2023
  • (2023)Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of “Dissimilar” Avatars in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332020929:11(4426-4437)Online publication date: 2-Oct-2023

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  1. Supernumerary Arms for Gestural Communication

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    cover image ACM Conferences
    CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    3155 pages
    ISBN:9781450356213
    DOI:10.1145/3170427
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 20 April 2018

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    Author Tags

    1. cyborgs
    2. gestural communication
    3. virtually augmented bodies

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    CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    • (2023)I Need a Third Arm! Eliciting Body-based Interactions with a Wearable Robotic ArmProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581184(1-15)Online publication date: 19-Apr-2023
    • (2023)Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of “Dissimilar” Avatars in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332020929:11(4426-4437)Online publication date: 2-Oct-2023

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