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Intelligent Interruptions for IVR: Investigating the Interplay between Presence, Workload and Attention

Published: 20 April 2018 Publication History

Abstract

Whereas interruptions is a very active subfield of research within HCI, as of today interruptions in immersive virtual reality (IVR) have received only little attention. We conducted a lab study (N=20) with a head mounted display (HMD) to understand the relationship between presence, workload and attention in IVR when measuring three virtual interruption designs. The answer to this question is interesting because prior research has revealed a positive effect on performance when providing intelligent interruptions, for example based on users' level of attention. Our work launches research on interruptibility in IVR by investigating (1) the relationship between attention, presence and workload, and the (2) methods for measuring them in IVR. Our analysis suggests that a trade-off between presence and attention is required when designing interruptions for IVR. Our findings are valuable for researchers and practitioners who want to collect data on attention, presence and workload in IVR to inform interruptibility.

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  • (2024)Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping StrategiesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642104(1-24)Online publication date: 11-May-2024
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    cover image ACM Conferences
    CHI EA '18: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    3155 pages
    ISBN:9781450356213
    DOI:10.1145/3170427
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 20 April 2018

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    Author Tags

    1. drt task
    2. interruptions
    3. vr

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    CHI EA '18 Paper Acceptance Rate 1,208 of 3,955 submissions, 31%;
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    Cited By

    View all
    • (2024)Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping StrategiesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642104(1-24)Online publication date: 11-May-2024
    • (2024)“May I Speak?”: Multi-Modal Attention Guidance in Social VR Group ConversationsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337211930:5(2287-2297)Online publication date: 1-May-2024
    • (2023)Re-Evaluating VR User Awareness Needs During Bystander InteractionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581018(1-17)Online publication date: 19-Apr-2023
    • (2023)Visual Metaphors for Notification into Virtual Environments2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct)10.1109/ISMAR-Adjunct60411.2023.00020(60-64)Online publication date: 16-Oct-2023
    • (2023)Predicting cybersickness using individual and task characteristicsComputers in Human Behavior10.1016/j.chb.2023.107800146:COnline publication date: 1-Sep-2023
    • (2023)Ubiquity of VR: Towards Investigating Ways of Interrupting VR Users to Obtain Their Attention in Public SpacesVirtual Reality and Mixed Reality10.1007/978-3-031-48495-7_3(40-52)Online publication date: 29-Nov-2023
    • (2021)Perception and Motion in Real and Virtual Environments: A Narrative Review of Autism Spectrum DisordersFrontiers in Psychology10.3389/fpsyg.2021.70822912Online publication date: 12-Jul-2021
    • (2021)Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodimentVirtual Reality10.1007/s10055-021-00565-827:1(307-331)Online publication date: 16-Aug-2021
    • (2020)Work-in-Progress—Conceptual Framework for User Interface in Virtual Reality2020 6th International Conference of the Immersive Learning Research Network (iLRN)10.23919/iLRN47897.2020.9155207(332-335)Online publication date: Jun-2020
    • (2020)Bystander interruption of VR usersProceedings of the 9TH ACM International Symposium on Pervasive Displays10.1145/3393712.3395339(19-27)Online publication date: 4-Jun-2020
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