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MacroScope: First-Person Perspective in Physical Scale Models

Published: 18 March 2018 Publication History

Abstract

Traditionally, architects and designers have used scale models to explore, communicate, and evaluate concepts and ideas in large-scale, spatial projects. These scale models offer the user a bird's eye perspective and often tangible ways of interacting with the model. Nevertheless, they lack a realistic, first-person view on the effects that the design solutions have in the space. In this paper, we explore MacroScope, a tool that aims to support collaborative spatial design by providing a real time, 360o first-person perspective in a physical scale model, by means of a virtual reality head-mounted display. We reflect on the usage potentials in collaborative creative processes, before describing next steps for the development of MacroScope.

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Published In

cover image ACM Conferences
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
March 2018
763 pages
ISBN:9781450355681
DOI:10.1145/3173225
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 18 March 2018

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Author Tags

  1. collaborative design
  2. creative processes
  3. first-person perspective.
  4. mixed reality
  5. scale models
  6. virtual reality

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TEI '18
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TEI '18 Paper Acceptance Rate 37 of 130 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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  • (2023)Tangible, Public, and Miniature Creative Exchanges: What HCI and Design Researchers Can Learn From the Free Little Art Gallery MovementProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593433(413-428)Online publication date: 19-Jun-2023
  • (2023)ProxSituated VisualizationProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580952(1-20)Online publication date: 19-Apr-2023
  • (2022)Hybrid Design Tools for Participatory, Embodied Sensemaking: An Applied FrameworkProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501332(1-10)Online publication date: 13-Feb-2022
  • (2022)Augmented Scale Models: Presenting Multivariate Data Around Physical Scale Models in Augmented Reality2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00019(54-63)Online publication date: Oct-2022
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  • (2021)Sea of Genes: A Reflection on Visualising Metagenomic Data for MuseumsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2020.303041227:2(935-945)Online publication date: Feb-2021
  • (2020)Augmenting Embodied Sensemaking using VR-Enabled New and Unusual perspectivesProceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3374920.3374962(917-923)Online publication date: 9-Feb-2020
  • (2020)Evaluating Creativity Support Tools in HCI ResearchProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395474(457-476)Online publication date: 3-Jul-2020
  • (2019)Mapping the Landscape of Creativity Support Tools in HCIProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300619(1-18)Online publication date: 2-May-2019

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