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BioFidget: Biofeedback for Respiration Training Using an Augmented Fidget Spinner

Published: 21 April 2018 Publication History

Abstract

This paper presents BioFidget, a biofeedback system that integrates physiological sensing and display into a smart fidget spinner for respiration training. We present a simple yet novel hardware design that transforms a fidget spinner into 1) a nonintrusive heart rate variability (HRV) sensor, 2) an electromechanical respiration sensor, and 3) an information display. The combination of these features enables users to engage in respiration training through designed tangible and embodied interactions, without requiring them to wear additional physiological sensors. The results of this empirical user study prove that the respiration training method reduces stress, and the proposed system meets the requirements of sensing validity and engagement with 32 participants in a practical setting.

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    cover image ACM Conferences
    CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
    April 2018
    8489 pages
    ISBN:9781450356206
    DOI:10.1145/3173574
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 21 April 2018

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    Author Tags

    1. biofeedback
    2. fidget spinner
    3. physiological sensing
    4. respiration training
    5. stress
    6. tangible interaction

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    Cited By

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    • (2024)Design and Development of a Smart Fidget Toy Using Blockchain Technology to Improve Health Data ControlSensors10.3390/s2420658224:20(6582)Online publication date: 12-Oct-2024
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    • (2024)Tangible Affect: A Literature Review of Tangible Interactive Systems Addressing Human Core Affect, Emotions and MoodsProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661608(424-440)Online publication date: 1-Jul-2024
    • (2024)Squeezable Interface for Emotion Regulation in Work EnvironmentsProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3635256(1-7)Online publication date: 11-Feb-2024
    • (2024)EmoVis: exploring data-enabled analogue journaling to promote self-reflection for mental wellness among college studentsBehaviour & Information Technology10.1080/0144929X.2024.2349182(1-23)Online publication date: 10-May-2024
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    • (2023)Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and ResearchACM Transactions on Computer-Human Interaction10.1145/356989830:1(1-51)Online publication date: 18-Mar-2023
    • (2023)A Descriptive Analysis of a Formative Decade of Research in Affective Haptic System DesignProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580735(1-23)Online publication date: 19-Apr-2023
    • (2023)Design of a BCI-based fidget spinner for attention enhancement2023 World Engineering Education Forum - Global Engineering Deans Council (WEEF-GEDC)10.1109/WEEF-GEDC59520.2023.10344237(1-7)Online publication date: 23-Oct-2023
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