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GoalBaural: A Training Application for Goalball-related Aural Sense

Published: 06 February 2018 Publication History

Abstract

Goalball, one of the official Paralympic events, is popular with visually impaired people all over the world. The purpose of goalball is to throw the specialized ball, with bells inside it, to the goal line of the opponents as many times as possible while defenders try to block the thrown ball with their bodies. Since goalball players cannot rely on visual information, they need to grasp the game situation using their auditory sense. However, it is hard, especially for beginners, to perceive the direction and distance of the thrown ball. In addition, they generally tend to be afraid of the approaching ball because, without visual information, they could be hit by a high-speed ball. In this paper, our goal is to develop an application called GoalBaural (Goalball + aural) that enables goalball players to improve the recognizability of the direction and distance of a thrown ball without going onto the court and playing goalball. The evaluation result indicated that our application would be efficient in improving the speed and the accuracy of locating the balls.

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  • (2024)Özel Gereksinimli Bireylerin Gözünden GörmekAvrasya Spor Bilimleri ve Eğitim Dergisi10.47778/ejsse.14264336:2(163-180)Online publication date: 30-Sep-2024
  • (2024)Low Vision Boxing: Participatory Design of Adaptive Kickboxing Experiences with Low Vision PersonProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675619(1-18)Online publication date: 27-Oct-2024
  • (2023)NARRATIVE REVIEW OF ASSISTIVE TECHNOLOGIES AND SENSORY SUBSTITUTION IN PEOPLE WITH VISUAL AND HEARING IMPAIRMENTPSYCHOLOGIA10.2117/psysoc.2022-B03165:1(70-99)Online publication date: 2023
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cover image ACM Other conferences
AH '18: Proceedings of the 9th Augmented Human International Conference
February 2018
229 pages
ISBN:9781450354158
DOI:10.1145/3174910
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 06 February 2018

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Author Tags

  1. Goalball
  2. acoustical virtual reality
  3. visually impaired people

Qualifiers

  • Short-paper
  • Research
  • Refereed limited

Funding Sources

  • Japan Society for the Promotion of Science (JSPS)

Conference

AH2018
AH2018: The 9th Augmented Human International Conference
February 7 - 9, 2018
Seoul, Republic of Korea

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Overall Acceptance Rate 121 of 306 submissions, 40%

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Cited By

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  • (2024)Özel Gereksinimli Bireylerin Gözünden GörmekAvrasya Spor Bilimleri ve Eğitim Dergisi10.47778/ejsse.14264336:2(163-180)Online publication date: 30-Sep-2024
  • (2024)Low Vision Boxing: Participatory Design of Adaptive Kickboxing Experiences with Low Vision PersonProceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3663548.3675619(1-18)Online publication date: 27-Oct-2024
  • (2023)NARRATIVE REVIEW OF ASSISTIVE TECHNOLOGIES AND SENSORY SUBSTITUTION IN PEOPLE WITH VISUAL AND HEARING IMPAIRMENTPSYCHOLOGIA10.2117/psysoc.2022-B03165:1(70-99)Online publication date: 2023
  • (2023)Understanding Challenges and Opportunities in Body Movement Education of People who are Blind or have Low VisionProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608409(1-19)Online publication date: 22-Oct-2023
  • (2022)Do You Hear What I Hear: The Balancing Act of Designing an Electronic Hockey Puck for Playing Hockey Non-VisuallyACM Transactions on Accessible Computing10.1145/350766015:1(1-29)Online publication date: 4-Mar-2022
  • (2022)GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game ConditionsComputers Helping People with Special Needs10.1007/978-3-031-08645-8_10(79-88)Online publication date: 1-Jul-2022
  • (2018)AcouSTTic: A Training Application of Acoustic Sense on Sound Table Tennis (STT)Computers Helping People with Special Needs10.1007/978-3-319-94274-2_1(3-11)Online publication date: 26-Jun-2018

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