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Skitters and jacks: interactive 3D positioning tools

Published:01 January 1987Publication History

ABSTRACT

Let scene composition be the precise placement of shapes relative to each other, using affine transformations. By this definition, the steps of scene composition are the selection of objects to be moved, the choice of transformation, and the specification of the parameters of the transformation. These parameters can be divided into two classes: anchors (such as an axis of rotation) and end conditions (such as a number of degrees to rotate). I discuss the advantages of using Cartesian coordinate frames to describe both kinds of parameters. Coordinate frames used in this way are called jacks. I also describe an interactive technique for placing jacks, using a three-dimensional cursor, called a skitter.

References

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  1. Skitters and jacks: interactive 3D positioning tools

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            cover image ACM Conferences
            I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphics
            January 1987
            269 pages
            ISBN:0897912284
            DOI:10.1145/319120

            Copyright © 1987 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 1 January 1987

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