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Collision Detection and Handling for SPH-based Viscoelastic Fluid Simulation

Published: 25 February 2018 Publication History

Abstract

Particle penetration is a common problem in viscoelastic fluid simulation. This paper proposes a method to avoid this problem without reducing the real-time effect. This paper uses the implicit function primitive method to describe the boundary of the container and realizes the process to detect the collision between the particles and the container's boundary. In addition, this paper proposes to use the projection and reflection method to modify the position and speed of the collision particles. The experimental results show that the particles move along the boundary or fold rather than penetrate when they collide with the boundary, which proves the correctness of the proposed method. In addition, the average frame rate of the simulation is 27.1 frames per second, which shows that the proposed method has met the real-time requirement.

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  1. Collision Detection and Handling for SPH-based Viscoelastic Fluid Simulation

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    ICDSP '18: Proceedings of the 2nd International Conference on Digital Signal Processing
    February 2018
    198 pages
    ISBN:9781450364027
    DOI:10.1145/3193025
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 25 February 2018

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    Author Tags

    1. Collision detection
    2. Collision handling
    3. Container boundary
    4. Smooth Particle Hydrodynamics

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