skip to main content
10.1145/3196709.3196755acmconferencesArticle/Chapter ViewAbstractPublication PagesdisConference Proceedingsconference-collections
research-article

VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR

Published: 08 June 2018 Publication History

Abstract

Current approaches for locomotion in virtual reality are either creating a visual-vestibular conflict, which is assumed to cause simulator sickness, or use metaphors such as teleportation to travel longer distances, lacking the perception of self motion. We propose VRSpinning, a seated locomotion approach based around stimulating the user's vestibular system using a rotational impulse to induce the perception of linear self-motion. In a first study we explored the approach of oscillating the chair in different frequencies during visual forward motion and collected user preferences on applying these feedback types. In a second user study we used short bursts of rotational acceleration to match the visual forward acceleration. We found that this rotational stimulus significantly reduced simulator sickness and increased the perception of self-motion in comparison to no physical motion.

Supplementary Material

suppl.mov (disfp373.mp4)
Supplemental video

References

[1]
April Ash, Stephen Palmisano, Deborah Apthorp, and Robert S Allison. 2013. Vection in depth during treadmill walking. Perception 42, 5 (2013), 562--576.
[2]
Alain Berthoz. 2000. The brain's sense of movement. Vol. 10. Harvard University Press.
[3]
A Berthoz, B Pavard, and LR Young. 1975. Perception of linear horizontal self-motion induced by peripheral vision (linearvection) basic characteristics and visual-vestibular interactions. Experimental brain research 23, 5 (1975), 471--489.
[4]
Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Anatole Lécuyer, and Marc Christie. 2012. HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat. In Proceedings of the 18th ACM symposium on Virtual reality software and technology. ACM, 69--76.
[5]
Julian Frommel, Sven Sonntag, and Michael Weber. 2017. Effects of Controller-based Locomotion on Player Experience in a Virtual Reality Exploration Game. In Proceedings of the 12th International Conference on the Foundations of Digital Games (FDG '17). ACM, New York, NY, USA, Article 30, 6 pages.
[6]
Germán Gálvez-García, Marion Hay, and Catherine Gabaude. 2015. Alleviating simulator sickness with galvanic cutaneous stimulation. Human factors 57, 4 (2015), 649--657.
[7]
Fred E Guedry Jr. 1974. Psychophysics of vestibular sensation. In Vestibular System Part 2: Psychophysics, Applied Aspects and General Interpretations. Springer, 3--154.
[8]
Jan Gugenheimer, Dennis Wolf, Gabriel Haas, Sebastian Krebs, and Enrico Rukzio. 2016. Swivrchair: A motorized swivel chair to nudge users' orientation for 360 degree storytelling in virtual reality. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, 1996--2000.
[9]
Laurence R Harris, MR Jenkin, D Zikovitz, Fara Redlick, P Jaekl, UT Jasiobedzka, HL Jenkin, and Robert S Allison. 2002. Simulating self-motion I: Cues for the perception of motion. Virtual Reality 6, 2 (2002), 75--85.
[10]
Lawrence J Hettinger, Kevin S Berbaum, Robert S Kennedy, William P Dunlap, and Margaret D Nolan. 1990. Vection and simulator sickness. Military Psychology 2, 3 (1990), 171.
[11]
Saurabh Hindlekar, Victor B Zordan, Emerson E Smith, John C Welter, and William Garrett Mckay. 2016. MechVR: interactive VR motion simulation of Mech biped robot. In ACM SIGGRAPH 2016 VR Village. ACM, 14.
[12]
Robert S Kennedy and Jennifer E Fowlkes. 1992. Simulator sickness is polygenic and polysymptomatic: Implications for research. The International Journal of Aviation Psychology 2, 1 (1992), 23--38.
[13]
Robert S Kennedy, Norman E Lane, Kevin S Berbaum, and Michael G Lilienthal. 1993. Simulator sickness questionnaire: An enhanced method for quantifying simulator sickness. The international journal of aviation psychology 3, 3 (1993), 203--220.
[14]
Behrang Keshavarz, Bernhard E Riecke, Lawrence J Hettinger, and Jennifer L Campos. 2015. Vection and visually induced motion sickness: how are they related? Frontiers in psychology 6 (2015).
[15]
Joseph J LaViola Jr. 2000. A discussion of cybersickness in virtual environments. ACM SIGCHI Bulletin 32, 1 (2000), 47--56.
[16]
Woon-Sung Lee, Jung-Ha Kim, and Jun-Hee Cho. 1998. A driving simulator as a virtual reality tool. In Robotics and Automation, 1998. Proceedings. 1998 IEEE International Conference on, Vol. 1. IEEE, 71--76.
[17]
Taro Maeda, Hideyuki Ando, and Maki Sugimoto. 2005. Virtual acceleration with galvanic vestibular stimulation in a virtual reality environment. In Virtual Reality, 2005. Proceedings. VR 2005. IEEE. IEEE, 289--290.
[18]
Nizar Ouarti, Anatole Lécuyer, and Alain Berthoz. 2014. Haptic motion: Improving sensation of self-motion in virtual worlds with force feedback. In Haptics Symposium (HAPTICS), 2014 IEEE. IEEE, 167--174.
[19]
Allison R. S. Schira M. M. Barry R. J. Palmisano, S. 2015. Future challenges for vection research: definitions, functional significance, measures, and neural bases. Frontiers In Psychology 6 (2015).
[20]
Sharif Razzaque, Zachariah Kohn, and Mary C Whitton. 2001. Redirected walking. In Proceedings of EUROGRAPHICS, Vol. 9. Manchester, UK, 105--106.
[21]
James T Reason and Joseph John Brand. 1975. Motion sickness. Academic press.
[22]
Gary E Riccio and Thomas A Stoffregen. 1991. An ecological theory of motion sickness and postural instability. Ecological psychology 3, 3 (1991), 195--240.
[23]
Bernhard E Riecke and Daniel Feuereissen. 2012. To move or not to move: can active control and user-driven motion cueing enhance self-motion perception (vection) in virtual reality?. In Proceedings of the ACM Symposium on Applied Perception. ACM, 17--24.
[24]
Mel Slater, Martin Usoh, and Anthony Steed. 1994. Depth of presence in virtual environments. Presence: Teleoperators & Virtual Environments 3, 2 (1994), 130--144.
[25]
Sam Tregillus, Majed Al Zayer, and Eelke Folmer. 2017. Handsfree Omnidirectional VR Navigation using Head Tilt. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems. ACM, 4063--4068.
[26]
Sam Tregillus and Eelke Folmer. 2016. Vr-step: Walking-in-place using inertial sensing for hands free navigation in mobile vr environments. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems. ACM, 1250--1255.
[27]
Michel Treisman. 1977. Motion sickness: an evolutionary hypothesis. Science 197, 4302 (1977), 493--495.
[28]
W Geoffrey Wright. 2009. Linear vection in virtual environments can be strengthened by discordant inertial input. In Engineering in Medicine and Biology Society, 2009. EMBC 2009. Annual International Conference of the IEEE. IEEE, 1157--1160.

Cited By

View all
  • (2024)“Are you feeling sick?” – A systematic literature review of cybersickness in virtual realityACM Computing Surveys10.1145/367000856:11(1-38)Online publication date: 3-Jun-2024
  • (2023)Investigation of a Pitch Function for Motion-Based VR Bicycle SimulatorsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585623(1-7)Online publication date: 19-Apr-2023
  • (2023)UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User ExperienceProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581557(1-15)Online publication date: 19-Apr-2023
  • Show More Cited By

Index Terms

  1. VRSpinning: Exploring the Design Space of a 1D Rotation Platform to Increase the Perception of Self-Motion in VR

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      DIS '18: Proceedings of the 2018 Designing Interactive Systems Conference
      June 2018
      1418 pages
      ISBN:9781450351980
      DOI:10.1145/3196709
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 08 June 2018

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. seated navigation.
      2. simulator sickness
      3. vection
      4. virtual reality

      Qualifiers

      • Research-article

      Conference

      DIS '18
      Sponsor:

      Acceptance Rates

      DIS '18 Paper Acceptance Rate 107 of 487 submissions, 22%;
      Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

      Upcoming Conference

      DIS '25
      Designing Interactive Systems Conference
      July 5 - 9, 2025
      Funchal , Portugal

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)59
      • Downloads (Last 6 weeks)6
      Reflects downloads up to 17 Feb 2025

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)“Are you feeling sick?” – A systematic literature review of cybersickness in virtual realityACM Computing Surveys10.1145/367000856:11(1-38)Online publication date: 3-Jun-2024
      • (2023)Investigation of a Pitch Function for Motion-Based VR Bicycle SimulatorsExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585623(1-7)Online publication date: 19-Apr-2023
      • (2023)UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User ExperienceProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581557(1-15)Online publication date: 19-Apr-2023
      • (2022)Introducing VAMPIRE – Using Kinaesthetic Feedback in Virtual Reality for Automated Driving ExperimentsProceedings of the 14th International Conference on Automotive User Interfaces and Interactive Vehicular Applications10.1145/3543174.3545252(204-214)Online publication date: 17-Sep-2022
      • (2022)A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature ReviewProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/35346176:2(1-51)Online publication date: 7-Jul-2022
      • (2022)Vibro-vestibular Wheelchair for Vehicle Riding Experience in Immersive Virtual Reality2022 14th International Conference on Software, Knowledge, Information Management and Applications (SKIMA)10.1109/SKIMA57145.2022.10029404(33-38)Online publication date: 2-Dec-2022
      • (2021)SwiVR-Car-SeatProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/34949685:4(1-26)Online publication date: 30-Dec-2021
      • (2021)Studying the Influence of Translational and Rotational Motion on the Perception of Rotation Gains in Virtual EnvironmentsProceedings of the 2021 ACM Symposium on Spatial User Interaction10.1145/3485279.3485282(1-12)Online publication date: 9-Nov-2021
      • (2021)Odin's HelmetProceedings of the ACM on Human-Computer Interaction10.1145/34617345:EICS(1-15)Online publication date: 29-May-2021
      • (2021)Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlookVirtual Reality10.1007/s10055-021-00513-625:4(1153-1170)Online publication date: 10-Apr-2021
      • Show More Cited By

      View Options

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Figures

      Tables

      Media

      Share

      Share

      Share this Publication link

      Share on social media