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Hackathons in the formal learning process

Published: 02 July 2018 Publication History

Abstract

Hackathons are short-lived events, typically lasting from 1 to 3 days, where participants gather into groups to tackle a challenge and present a proof of concept in the form of software or hardware prototype, motivated by a common theme. Studies show that learning is one of the primary motivations for people joining hackathons, where situated and collaborative learning take place. The acquisition of knowledge comes as a result of the practice itself and with participants learning from one another. By taking that into account, we considered bringing hackathons into the classroom. This paper presents a case study of an Internet of Things (IoT) undergraduate course where a hackathon is used as a learning instrument, leveraging on challenge-based learning to motivate students to find and develop a suitable semester project. We utilize a mixed-method approach where quantitative and qualitative data are used to analyze the perspective of students about the effectiveness of that approach.

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  • (2024)Integrating Generative AI in Hackathons: Opportunities, Challenges, and Educational ImplicationsBig Data and Cognitive Computing10.3390/bdcc81201888:12(188)Online publication date: 13-Dec-2024
  • (2024)Review of hackathon adoption factors in educationInternational Journal of Research in Business and Social Science (2147- 4478)10.20525/ijrbs.v13i2.314313:2(324-335)Online publication date: 3-Apr-2024
  • (2024)FlashHack: Reflections on the Usage of a Micro Hackathon as an Assessment Tool in a Machine Learning CourseProceedings of the 2024 on ACM Virtual Global Computing Education Conference V. 110.1145/3649165.3690128(67-73)Online publication date: 5-Dec-2024
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cover image ACM Conferences
ITiCSE 2018: Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education
July 2018
394 pages
ISBN:9781450357074
DOI:10.1145/3197091
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 02 July 2018

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Author Tags

  1. Challenge-based learning
  2. Hackathon
  3. IoT
  4. Situated Learning

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Overall Acceptance Rate 552 of 1,613 submissions, 34%

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Cited By

View all
  • (2024)Integrating Generative AI in Hackathons: Opportunities, Challenges, and Educational ImplicationsBig Data and Cognitive Computing10.3390/bdcc81201888:12(188)Online publication date: 13-Dec-2024
  • (2024)Review of hackathon adoption factors in educationInternational Journal of Research in Business and Social Science (2147- 4478)10.20525/ijrbs.v13i2.314313:2(324-335)Online publication date: 3-Apr-2024
  • (2024)FlashHack: Reflections on the Usage of a Micro Hackathon as an Assessment Tool in a Machine Learning CourseProceedings of the 2024 on ACM Virtual Global Computing Education Conference V. 110.1145/3649165.3690128(67-73)Online publication date: 5-Dec-2024
  • (2024)The Future of Hackathon Research and PracticeIEEE Access10.1109/ACCESS.2024.345509212(133406-133425)Online publication date: 2024
  • (2024)Hackathons as experiential learning platforms for engineering design skillsCogent Education10.1080/2331186X.2024.244218712:1Online publication date: 23-Dec-2024
  • (2024)Digital competence in adolescents and young adults: a critical analysis of concomitant variables, methodologies and intervention strategiesHumanities and Social Sciences Communications10.1057/s41599-023-02501-411:1Online publication date: 4-Jan-2024
  • (2024)How do we learn in and from Hackathons? A systematic literature reviewEducation and Information Technologies10.1007/s10639-024-12668-129:15(20103-20134)Online publication date: 1-Oct-2024
  • (2024)Hack Beyond the Code: Building a Toolbox of Human-Centred Strategies for AI LiteracyArtificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky10.1007/978-3-031-64312-5_59(467-472)Online publication date: 2-Jul-2024
  • (2024)Startup Creation Beyond Hackathons – A Survey on Startup Development and SupportSoftware Business10.1007/978-3-031-53227-6_15(205-221)Online publication date: 9-Feb-2024
  • (2023)Hackathons and other participatory open science formatsResearch Ideas and Outcomes10.3897/rio.9.e948519Online publication date: 1-Mar-2023
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