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A Proposed Game for Promoting Physical Activities among People with Low Back Pain using Virtual Reality

Published: 26 June 2018 Publication History

Abstract

Low Back Pain (LBP) is one of the most common problems among adults. The usual physiotherapy treatment is to perform physical exercises. However, most of LBP patients do not adhere to their home exercises which might increase their pain and disability. Moreover, some LBP patients have false beliefs regarding their pain and they tend to avoid physical movements. In this paper, we propose a LBP Exercise Game with an immersive experience to engage the patients in a virtual environment and distract them from the pain while performing LBP exercises. This solution will enhance the rehabilitation outcome since the patients who are suffering from LBP can use the system at their home and train more for long period of time using a smartphone and low-cost virtual reality device such as Google Cardboard.

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  • (2024)VR educational game in public awareness campaign preventing the spread of COVID-19 – a pilot studyProcedia Computer Science10.1016/j.procs.2023.10.196225:C(2057-2066)Online publication date: 4-Mar-2024
  • (2023)Exergame with Deep-Learning and Sensors2023 7th International Conference On Computing, Communication, Control And Automation (ICCUBEA)10.1109/ICCUBEA58933.2023.10391959(1-4)Online publication date: 18-Aug-2023
  • (2022)Evaluation of MyRelief Serious Game for Better Self-Management of Health Behaviour Strategies on Chronic Low-Back PainInformatics10.3390/informatics90200409:2(40)Online publication date: 30-Apr-2022
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    cover image ACM Other conferences
    PETRA '18: Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference
    June 2018
    591 pages
    ISBN:9781450363907
    DOI:10.1145/3197768
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 26 June 2018

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    Author Tags

    1. Low Back Pain
    2. Serious Game
    3. Virtual Reality
    4. Virtual Rehabilitation

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    View all
    • (2024)VR educational game in public awareness campaign preventing the spread of COVID-19 – a pilot studyProcedia Computer Science10.1016/j.procs.2023.10.196225:C(2057-2066)Online publication date: 4-Mar-2024
    • (2023)Exergame with Deep-Learning and Sensors2023 7th International Conference On Computing, Communication, Control And Automation (ICCUBEA)10.1109/ICCUBEA58933.2023.10391959(1-4)Online publication date: 18-Aug-2023
    • (2022)Evaluation of MyRelief Serious Game for Better Self-Management of Health Behaviour Strategies on Chronic Low-Back PainInformatics10.3390/informatics90200409:2(40)Online publication date: 30-Apr-2022
    • (2022)A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in HealthcareACM Transactions on Computing for Healthcare10.1145/34723033:2(1-27)Online publication date: 3-Mar-2022
    • (2020)Exploring the trends of educational virtual reality games: a systematic review of empirical studiesSmart Learning Environments10.1186/s40561-020-00142-77:1Online publication date: 19-Oct-2020

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