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Design Thinking: Using Photo Prototyping for a user-centered Interface Design for Pick-by-Vision Systems

Published: 26 June 2018 Publication History

Abstract

With Industry 4.0 manufacturing facilities experience a dynamic change towards smart factories. Digitalization of processes accompanied by extensive data acquisition enables process planners to utilize innovative technologies like Augmented Reality (AR) to support employees in their tasks on the shop floor. Among others a visualization in the user's field of view allows hands-free work and avoids unnecessary head movements. To make use of the employee's expertise, we try to involve workers with the aid of Design Thinking at an early stage in the AR-interface design process. A pervasive method in app design is Paper Prototyping. Early sketches of user interfaces serve as common language in interdisciplinary teams. In this paper we develop a method based on Paper Prototyping especially for AR content needs, which is called Photo Prototyping. This method overlays the user's field of view with sketches of the future AR-content. Furthermore we elucidate our experience, we've gained during a workshop with 40 workers out of logistics in the automotive industry.

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Cited By

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  • (2024)Virtual Reality in EngineeringCreating Immersive Learning Experiences Through Virtual Reality (VR)10.4018/979-8-3693-6407-9.ch013(287-310)Online publication date: 22-Nov-2024
  • (2022)Investigating the Performance of the Order-Picking Process by Using Smart Glasses: A Laboratory Experimental ApproachLogistics10.3390/logistics60400846:4(84)Online publication date: 8-Dec-2022
  • (2021)Head-worn displays for healthcare and industry workersInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2021.102628154:COnline publication date: 1-Oct-2021
  • Show More Cited By

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cover image ACM Other conferences
PETRA '18: Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference
June 2018
591 pages
ISBN:9781450363907
DOI:10.1145/3197768
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • NSF: National Science Foundation

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 June 2018

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Author Tags

  1. Augmented Reality
  2. Design Thinking
  3. Photo Prototyping
  4. Storyboard
  5. logistics
  6. picking
  7. user-centered

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Cited By

View all
  • (2024)Virtual Reality in EngineeringCreating Immersive Learning Experiences Through Virtual Reality (VR)10.4018/979-8-3693-6407-9.ch013(287-310)Online publication date: 22-Nov-2024
  • (2022)Investigating the Performance of the Order-Picking Process by Using Smart Glasses: A Laboratory Experimental ApproachLogistics10.3390/logistics60400846:4(84)Online publication date: 8-Dec-2022
  • (2021)Head-worn displays for healthcare and industry workersInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2021.102628154:COnline publication date: 1-Oct-2021
  • (2018)Designing a User-Centered Approach to Improve Acceptance of Innovations on the Shop Floor Using Rogers’ ‘Diffusion of Innovations’Proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018)10.1007/978-3-319-96068-5_1(3-10)Online publication date: 8-Aug-2018

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